
Originally Posted by
Renathras
So I got to thinking, how do DRKs, or things VERY MUCH LIKE Dark Knights, tend to work in fantasy in general. Yes yes, DPS, I mean besides that. Thematically and class fantasy-wise.
DRK, like all the Tanks that aren't PLD, heals by naturally performing their 1-2-3 combo. While this is standard, it really doesn't make much sense for any of the three that do it - WAR, DRK, or GNB. OF THE THREE, DRK probably makes the most sense because of leeching life being one of their themes, but I feel like the standard 1-2-3 is the most boring and not impactful FEELING ways to do this possible.
What if DRK had an ability specifically for sucking life out of enemies and controlling that life? But that actually felt a bit like magic.
DRK is supposed to be the Darkness/Shadow counterpart/inverse of PLD. Where PLD is Holy and Order and Light, DRK is Darkness and Chaos and Shadow. But it doesn't feel it.
DRK is a Dark element spellsword to PLD's Holy element spellsword, but feels much less the spell.
Moreover, in line with the Darkness theme, the archetype (which also shares with things such as WoW's Death Knights, FFXIV's RPR, and FFTactics Dark Knight) has a history that involves things like leeching and manipulating life.