Quote Originally Posted by fulminating View Post
It's a bit of a black box, but depending on how cynical you are, it was either a change to streamline things or to prevent tanks using strength accessories. Between the 4.0 tank accessory issue and having to store 5 identical necklaces if I want to glamour e.g the ronkan one on healer/tank/strdps/dexdps/caster it's been nothing but bother. Perhaps it's just to make things recommended gear suggests less stupid, but surely adjusting that would be less inconvenient? I don't think it even goes by ilvl anyway because my crafters/gatherers didn't autoequip the more recent gear in every slot.
I'm not quite sure of the logic for the gear recommender, but I think it's based on specific substats and possibly spiritbonding percentage rather than IL.

Also, if the recommender could be fixed easily, I would have hoped they would have fixed it by now to stop confusing new players and putting sub-Lv50 tanks in DPS gear.

As for managing them, unless it's a unique-looking dungeon drop or something I'll use frequently, I find it easier to just buy pieces as needed rather than storing them in advance. The system is inconvenient but that seems the easiest way to work with it.

Much as glamour is the "true endgame", the devs regularly prioritise the other endgame's stats over glamour accessibility, locking things down to ensure they get equipped by the intended job rather than opening them up for flexibility. There's nothing in that which suggests inherent failure, just different priorities.