Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 59
  1. #41
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    2 hours is fine but I dont want it to go past that.
    (1)

  2. #42
    Player

    Join Date
    May 2011
    Posts
    74
    Quote Originally Posted by ssppiikkeeyy View Post
    We Want...

    ZNM's
    Nyzul Isle
    Nyzul was one of my favorite activities from WG, so seeing an event in XIV that is marked, rewarded and gauged based on progress would be great. I think we're getting this with Crystal Tower (not sure if they've clarified, so I may be making this up).

    ZNMs were just another form of the Sky system of popping NMs, just requiring pictures and points rather than drops. It was certainly an upgrade to the Sky model, but the plate restrictions made it cumbersome and annoying since what was allowed per day didn't line up to how plates stacked. Remove the restrictions and make the point gathering worthwhile and I could be in favor of something similar in this game.

    Mythic Weapons
    Not sure if I agree with this one; Mythics were horribly designed and the quests surrounding them were even worse.
    Besieged
    I'm hoping this is what Hamlet defense turns out to be; a bigger, more epic drawn out version of Besieged.
    Assault Missions
    Salvage
    Einherjar
    I like most of these events, but I don't want to see carbon copies. The Leve system has the potential to be like Assaults if they revamp it, so I'll hold out hope there. Salvage we can pass on if we're talking about the copying the event as it was over. Einherjar was great.
    (0)

  3. #43
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Yes, please.
    (1)

  4. #44
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    More varied content to do? not the same "dungeon" type setup? Big fat <yes, please>

    tiered activities/monster, city invasions, fort defenses, multiple small missions/instances with less stupid cool downs, something similar to mmm.

    Why wouldnt we want more varied content? It doesnt have to be a straight rip, but they can alter it however they want, as long as they remove speed runs lol
    (1)

  5. #45
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    ZNM's
    Nyzul Isle
    Mysitc Weapon's
    Besieged
    Assault Missions

    Salvage
    Einherjar
    Let's see... Starting saying that I never played FFXI over L25, I suppose ZNMs are Zoned Notorious Monsters, which could mean... stronger NMs than the L30-49 we have right now?
    Also, if you could describe why did you put Einherjar and Nyzul Isle it would be great. I bet that you don't want Einherjar and Nyzul Isle in FFXIV, but something that is Like Einherjar and Nyzul Isle, so explain~
    Mystic Weapons! I don't know what these do, but the name sounds cool!
    Give an explaination of Besieged, Assault Missions and Salvage. Salvage I don't know what it could be... I could go to FFXIclopedia, but the reason I'm asking is because players explain it better =)
    (0)

  6. #46
    Player

    Join Date
    May 2011
    Posts
    74
    I apologize in advance if I use any terms or lingo that don't make sense. I'll try to clarify if I do, just ask!

    Quote Originally Posted by Renshi View Post
    Let's see... Starting saying that I never played FFXI over L25, I suppose ZNMs are Zoned Notorious Monsters, which could mean... stronger NMs than the L30-49 we have right now?
    ZNMs were Zeni Notorious Monsters. They were monsters you purchase the pop item for after gathering a certain amount of Zeni. Point prices fluctuated based on the popularity of the pop. Points had minimums and maximums. There were three tiers and you got to each tier by defeating the monster a tier before it. There's a tad more to it and I can go into further detail if you want, but it's probably boring details most don't care about.

    Also, if you could describe why did you put Einherjar and Nyzul Isle it would be great. I bet that you don't want Einherjar and Nyzul Isle in FFXIV, but something that is Like Einherjar and Nyzul Isle, so explain~
    Einherjar was a 30 minute timed event that you purchased an entry item for with Gil. There were 3 tiers of Einherjar and 3 rooms per tier. It culminated in fighting Odin.

    Nyzul Isle was an event that consisted of climbing floors from 1-100, five at a time. You needed a tag to enter and tags regenerated at 1 per 24 hours. Each run lasted 30 minutes and the goal was to make it five floors at a time (each fifth floor saved progress to a disc. Each floor was randomized with layout and objective (although there were obviously only so many different layouts and objectives). Every 20 floors there was a boss fight that could drop gear.

    Mystic Weapons! I don't know what these do, but the name sounds cool!
    They were similar to relic weapons if you knew what those were but obscene requirements and generally weren't worth the time it took to get them.

    Give an explaination of Besieged, Assault Missions and Salvage. Salvage I don't know what it could be... I could go to FFXIclopedia, but the reason I'm asking is because players explain it better =)
    Assault Missions were in a way like Leves, but leves are a very, very basic and boring version of the worst assault mission. They were objective based mini-missions that earned you points based on completion, and depending on the Assault, how well you did. You could then in turn use those points to purchase gear for the particular zone the Assault took place in. There were five zones with each assault and assault point correlating to a specific zone.

    Besieged was a single zone event where Beastmen forces would invade every so many hours. The enemies were incredibly strong and it required several people to take down one (usually). It was a lot of dying and reraising. Temporary items were provided to compensate for how strong they were and would refill at various stages of the fight. Hamlet Defense actually sounds like a zone wide version of this, but it remains to be seen how it's done and how similar after implementation.

    In Salvage, you lost the ability to equip all gear/weapons until obtaining cells during the run. Certain cells unlocked equip slots and stats (I believe you started all assaults at -100 stats). The drop rates were horrid, doing Salvage didn't allow you to do Nyzul (because it required Assault Points) and it could be very tedious. It was my least favorite of the Aht Urghan events if you can't tell. Event last 100minutes and was limited to once per day, twice if you had saved an entry tag.


    I blew through that kinda fast, so if I glazed over something you want more info on, just ask and I'll try to elaborate.
    (1)

  7. #47
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    not we, buddy.
    (1)

  8. #48
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I support this thread.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  9. #49
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    I love how you mention anything XI and people scream either for it or against it. I also find it funny when people like to respond with "You like content from XI? Go play XI!" First off, I would be playing XI had they not totally destroyed the game with Abyssea. Secondly, anyone, me or another can want this game to be more like XI in every way possible without you or someone else directing me back to said game. In fact, I hope (which in a lot of ways already have) they make this a complete clone of XI just to wrinkle your "Don't turn this game into XI" panties.

    You people are fucking annoying. Get over it~

    On topic: I would def like to see more stuff like Nyzul Isle ect in FFXI, it would be.. oh I'm sorry FFXIV.
    (1)

  10. #50
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I miss Salvage, Nyzul and Assault only from that list.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast