Quote Originally Posted by Valence View Post
No other job is crippled as much as BLM/RDM on ultra mobile fights like Barbariccia.
Those jobs are not prevented from attacking or using their kit, they just have to learn how to handle their resources for the specific encounter.

You misunderstand me if you think I only want full uptime dummy fights, I don't. I personally prefer fights with downtime and funny timers like E11S, P3S, P5S, P8-2S or ultimates.

However, one obvious thing is that the devs don't have a record of testing fights as DRG, and it shows. The biggest offender was E6S and even then we could adjust to it without trouble. I posted several things the job could get in another thread and allowing HJ to be used while bound was not one of them.

I personally don't care that much but I welcome the change since we have to use HJ on hard CD because that's how the job works: everything must be used on strict cooldown. If a mechanic forces a delay, then this delay cannot affect GSK and HJ: you still press them and enter LotD but you try buffing the 2nd and 3rd NAS instead, that is, you buff later in the window. In fact, in a fight like P5S we even have to do an unbuffed LotD window unless buffs are delayed in the opener and all of it is done just so that GSK and HJ are kept on cooldown.

Quote Originally Posted by Valence View Post
Several seconds is nothing. I am not sure if it is the more modern players that feel like this or more of a general thing, but I can't say I can relate with that concern. This is exactly what has lead the game into stuff like 2min burst patterns because some jobs were screwed with burst alignment for certain fights, while some other jobs had problems with other fights.
Several seconds can mean the difference to get an extra eye for DRG or not, which in turn can mean an extra LotD window. That's 1700 oGCD potency so "nothing" is not a word I'd use for this case in particular. Ultimates are filled with 31-32s duration uptime phases and getting that second HJ + MD there is huge for us.

Also, complaints about the 2-min meta make no sense to me. Which jobs were the strongest in ShB? Precisely those whose burst happened every 120s: DNC, NIN, SAM... So the solution was either to remove most buffs or have them be on the same timer. At some point in the future, we'll get the former I'm sure.