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  1. #1
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    1,132
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    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Renathras View Post
    On the Limit Cut thing:

    It's common jargon. People that do Savages know it. Most people that do Extremes know it. But what does "Towers" tell you if you DON'T know it?

    "Limit Cut" is the same thing. Yes, there's a "well ackshually" behind it, but there is for Towers, too. And "Light Party split" (though at least that one KINDA makes sense from the name). And the name of that thing where doritos have to stack together to not take damage (never remember the name of that one, but you know the one). Or the "get away (often) Tank targeted AOE" that we call "Flares" even though most versions of it aren't "flares" at all, it's just that was what it was in...what, the Megadeath fight, maybe? The one with the giant head? Clearly you aren't getting angry at people for calling that mechanic (the blue arrows pointing three directions away from the target signaling other players to get away from them before it explodes) "Flares" even though they "aren't flares", right?
    Towers were indeed from Nael van Darnus in T9.

    Limit cut and Flood raid are two completely different mechanics that use the same number system, so i understand why people get them confused and just refer to the whole thing as Limit Cut.

    What we see in Rubicante and P6S is Flood Raid, Not Limit Cut but the community has just decided its going to be called Limit Cut.

    People wont get that confused when you call something 'Meteors' until you do Warrior of Light and there are both towers and actual Meteors happening at the same time

    Its the same problem people have when you say 'Exaflare' like P7/P7S, people that have never done Coils/uCoB most likely don't know what an Exaflare is unless they actually look up a common terminology guide for raiding.

    I normally just send this to people who want to get into raiding.
    https://phookas.com/files/Markers.png

    Quote Originally Posted by Renathras View Post
    Presumably, by "getting better" making them easier, I'd have felt that HydEx was easier than TitanEx. I felt the exact opposite. I also felt BarbEx was harder then RubEx.
    That is like saying Sastasha is on the same level as Tower of Zot, your comparing an extreme from 9 years ago to a current expansion extreme fight.
    Fight design has changed a lot in 9 years.

    That is not even remotely close to a relevant assessment of difficulty levels.

    Lets do a more relative comparison by patch releases with ShB.

    Titania > Zodiark
    Titania on release was (personally) harder than zodiark, Zodiark was on farm day 2 of the expansion.

    Innocence < Hydaelyn
    Hydaelyn hands down, much harder than innocence, that fight was on farm day 2 with a solo healer.

    Hades > Endsinger
    Hades. No comparison in difficulty there.

    Ruby < Barbariccia
    Barbaricca was obviously harder than Ruby. Not much of a comparison.

    Memoria Miseria
    (No comparison, we didn't get an extra trial this expansion, gotta love cut content!)

    WoL > Rubicante
    WoL hands down, Rubicante was on farm day 1 once the spins were made redundant by a set pattern (Bad game design there)

    Emerald = Golbez
    ????

    Diamond = ???
    ????

    Going based off this the difficulty is just swapping every patch.
    Shadowbringers 1,3,5,7 not including memoria miseria were harder than the endwalker counterparts, where as 2,4 and most likely 6, will be harder than the ShB counterparts.
    (0)
    Last edited by DixieBellOCE; 05-10-2023 at 09:32 AM.

  2. 05-10-2023 08:48 AM
    Reason
    Nvm, it’s the stack plus KB section.