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  1. #31
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Im in the belief that the game does plenty enough to "teach" players on the basics of basics of both combat and their job, especially with how they consolidate the rotations with the new format in the Actions page.

    But if you want to master it, then you need to either look up the info online or talk with another player to learn how. Basically, its trying to encourage players to socialize, since this is an MMO.

    But like I said, you have online guides but most players Ive seen learn is from each other
    (0)

  2. #32
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,234
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    many players are like: 'i'm not gonna play this job ever again when i hit lvl 90, why should i learn it?'
    say that for 18 jobs and most of your random teammates are gonna have a pretty bad experience because of you.

    there streamer saying this and their audience say so too because their streamer is always right.
    (1)

  3. #33
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    I think people don't want to be a burden, read tooltips and learn how to play when they're a real sprout. Then many of them play for how ever long it takes for them to get bored. Then, instead of taking a break, they continue until they get bored out of their minds, so they find some other entertainment while they're "playing", so their performance makes it seem like they were born yesterday.

    I have years of experience with this game and the people "playing" it and i can't come up with any reason why they refuse to stop since they obviously don't want to play anymore. Like, if you want pay to AFK in limsa, go ahead, but don't freaking queue for duty if you're not gonna play, you prick.
    (0)

  4. #34
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,887
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Game doesn't teach you that well & some people are also lazy. Theirs actually no point in caring though theirs no real practical solutions i can see unless gameplay/tos changes were made.

    I think tanks and healers are likely the most visible when not playing well, as they will tend to either as tanks not use defensives at all, not pulling, healers tend to just spam heals that aren't needed despite the tank being warrior or something is always nice, With DPS you can sometimes tell? but it's not really easy too. Mind you all this is alright when people are still learning the basics it takes time, but you can't really comment on much.

    I think another reason Is the strict TOS, Should you risk it to call out people like that? I mean if you want to, I personally don't nor do I advise it because I'm not risking it for one, I also don't really care enough most times I've witnessed a argument over someone not putting much effort in (I saw a healer spamming heals on the warrior, he got annoyed and said something) it's to the effect of "Let me do my own thing!". Imo theirs no point bothering. Personally I'd love to give actual constructive criticism to help players, but again I'm not going to risk that and it's sad because I understand people shouldn't be toxic but at the same time the game has become so "untoxic" that trying to explain things is deemed as toxic, which hurts people learning directly because no one is going to really help you improve.
    (1)
    Last edited by Rithy255; 05-04-2023 at 08:04 PM.

  5. #35
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    There seems to only be one metric that really matters to SE when it comes to MSQ and such. "Did you win?"
    (1)

  6. #36
    Player
    Ghutts's Avatar
    Join Date
    Apr 2023
    Location
    Ul'Dah
    Posts
    20
    Character
    Lucivious Demarco
    World
    Leviathan
    Main Class
    Thaumaturge Lv 56
    I just recently came back to FFXIV after almost 4 years. I was completely lost for a day or two but eventually found my groove again. And I was a little hesitant to queue for dungeons because I play Tank and I don't want to let the Party down by screwing up and causing us to fail. It's just a game but I take my party responsibilities very serious so that everyone can have the most fun possible.
    My good friend LOVED this game and everything he owned was FF themed. His phone, his car, his room...he loved this game. He passed a few years ago which is one of the reasons I stopped playing. But his love of this game is also why I decided to start playing again. I miss him and I'm hoping he would approve of me getting back into FFXIV and having fun. (there is a reason I'm bringing him up)
    During one of my first dungeons he was giving me advice and telling me what it was I doing wrong, and how best to change my tactics to suit playing a Tank and keep the party alive. After wards I apologized for being so inept, but he laughed and said not to worry about it because at least I listened to advice and learned from my failures. Then he mentioned that part of the problem with partying up with randoms is that you'll find people that are leveling their alternate characters and don't really care about the class and so they haven't learned how to utilize it to their advantage. And he also admitted that it's difficult to "help" other players because giving advice can be interpreted as being condescending. Which of course people get stubborn about and don't listen and then nothing changes and they continue to play poorly.
    To summarize I think it could be a little of both. People not understanding their job, and people not caring about it. Luckily there are some really helpful people in FFXIV and they want others to do well and have fun. So don't get too disheartened. I promise some of us will listen and learn so that we can contribute to having a blast.
    (4)
    Last edited by Ghutts; 05-04-2023 at 10:32 PM.
    Do what thou will shall be the whole of the Law.

  7. #37
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    How cool would it be if at the start of the game or perhaps even each expansion, players could choose something like "very easy, easy, normal, hard, very hard." Obviously the names dont matter but you get the idea. I guess the only issue would be in running MSQ trials and dungeons, I mean who would decide how hard those are? Unpopular opinion but I felt like the two main MSQ trials of EW were perfectly acceptably difficult for someone going through the game once, on a single job, either in a group or with trusts. Obviously we can all do them in our sleep the third, 5th, 50th time doing them. But not everyone does that.

    So just how much should the game have to teach you? If you want to be a long term player, I think this game does a terrible job at teaching you how to play. Not just combat but a lot of non combat systems I feel have either awful or non existent turtorials. Even just getting everything you need to turn in and trade for 630 gear can be confusing. Gearing up shouldn't be confusing.

    I also think everyone cares as much as they are. That might seem dismissive but honestly some people care about performing up to X level to just complete the story. Others want to at least do extremes. Others want savage and ultimate. I don't think anyone is wrong for however much they do or do not want to learn to get better, so long as they aren't asking others to carry them through something that they themselves aren't willing to put forth reasonable effort for.
    (3)

  8. #38
    Player
    DayHealer's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    189
    Character
    Day Healer
    World
    Malboro
    Main Class
    White Mage Lv 90
    If the suggestion that you gonna give have more than 2 lines of text then is not worth tbh, you run the risk of pass for a full-of-yourself guy.
    Small suggestions are far more useful because:

    - there are more probability to be remembered

    - you sound actually helpful

    Im still thankful to this day to the random guy that taught me in a dungeon the combo of swiftcast + raise when I was a noobish sprout white mage.
    (0)

  9. #39
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    People dont care. As seen by all the tantrum throwing curebots that have a meltdown if you dare to tell them that spamming cure 1 is bad.
    (1)

  10. #40
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,473
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    only issue would be in running MSQ trials and dungeons, I mean who would decide how hard those are?
    There should be a setting to disable telegraphs for tankbusters, stack markers, aoe markers, floor telegraphs and a lot of other things. That would allow you to make it more challenging for yourself while allowing it to be easy for someone else. Just like how people play BLM to make it harder for themselves when they could play RDM or SMN.

    Unpopular opinion but I felt like the two main MSQ trials of EW were perfectly acceptably difficult for someone going through the game once, on a single job, either in a group or with trusts.
    They were, yes. The second one was easy with duty support, but you start seeing wipes with players when some of them don't know what all the mechanics are.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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