
Originally Posted by
Renathras
Go to that link, think about it.
And no, it isn't.
The reasons have been as varied as "so people won't be bored", "so high end people won't be bored without harming casual players", "so causal players won't be able to 'get carried'", "so 1 button spam isn't a thing", "so skill expression can exist - AND be significant enough to be relevant", "so casual players won't be able to clear high end content", "so healing well can be rewarded with more buttons to press that do damage", "because healing in this game should be DPS primarily and support healing on the side, like an ARPG", and "because the game isn't designed for more healing and so must cater to more damage rotation since we have more damage uptime".
[EDIT: Oh, and that's leaving out the "it's always been this way" and "because the CNJ questline says so" reasons, which have been debunked.]
You're either lying or have a very distorted memory of what people have talked about - or, perhaps, are blind - if you have never seen this.
.
Anyway, go read my SCH proposal.
Does that qualify for "forgiving and has a low barrier of entry" that has "more than just that entry point"?