I don't think 'play other shit' is a valid excuse for any MMO, to be honest and frank. A director who says 'yeah give Eldenring a try' or whatever is not very good at his job IMO, and isn't very receptive to ideas that could allow the game to evolve and change. This sounds controversial but I present evidence in how Shadowbringers and Endwalker went down, progression-wise. You could predict exactly the dungeon and trial-boss beats all the way up to level 89, and even at level 90 you could reasonably expect certain outcomes. A lot of laziness and complacency goes into this game's design, which is a crying shame because they could do so much and more. Criterion dungeons are the biggest example; Yoshi-P was clearly clobbered from out of no where with this request and in its implementation they had no idea wtf to do with it, because it wasn't in the formula. So we were left with really fun content that had shitty-af rewards; if they don't do anything with that on 6.4, 6.5, it will be clear to me at least that they will not be willing to change. I would also present the savage lockouts taking so long to unlock; that is frankly unacceptable. They need to look at their formula, check player feedback, and make sure they're on the right track with regards to their timing. It's completely unacceptable to abandon the game effectively for 6 months at a time. I for one will not resub, no matter what the expansion promises (hint: it will be 2 jobs perhaps, and then you get 10 more levels, with level x1, x3, x7, and x9 having something happen, you unlock x0, do some extremes, then wait for the raid tier to come out, which invalidates all your progress up to this point because f you, also be sure to keep running extremes for your mount you schmuck). If they do anything different, I'd be frankly surprised. Even narratively I just don't think I could give a damn.