Quote Originally Posted by Reaver1236 View Post

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Players have gotten so good and have seen so many mechanics that the way they make fights harder is now by making fights longer (in effective "thinking" duration) and more punishing, rather than develop mechanics that players will be surprised by or struggle to learn. The latter is much harder for a game this old. There's no reason to expect this to change though, so there's no point of sticking around if Ultimates are the only thing keeping you.
This is an amazing outlook and really summed up how I feel about raiding these days. Though it had the opposite effect on me. I no longer care about that logging website. I'm here to clear and get loot and idc if I die or lose uptime bc someone messed up for xth time.

A bit of a rant on my part, but if I had to look back and really think at my experiences in HW/SB ... it's that the mechanics of the fights worked in a way that made you have to understand why a mechanic was happening and how it worked. It takes more time to grasp because you're learning. SB trials in particular were incredibly fun for me for this reason. Nowadays we have videos and diagrams that tell us where to stand and what to do rather than why we're doing that. And I get why: we have times when there's several mechanics going off all at the same time and if not executed perfectly, it's catastrophic (P6S). There's no room for comprehension and intuition or even creativity on the player's part when mechanics are a sh*tstorm and don't give you room to process in the moment and instead have to rely heavily on memory or a diagram. I mean hell, a majority of times Healer LB3 these days mean nothing because you're getting up to die to the next 1 hit mech that inevitably wipes out the entire party.

It probably won't make sense, but to me something is missing. It's like you know by the sound and sight of a water spout at an edge that there's a KB mech coming up, except how they design mechanics these days they take away the sound and sight and just KB you and call that "hard".

It feels like it all amounts to synthetic difficulty in order to counterbalance the inability to be mechanically creative. Gods, even Eureka orthos everything is literally 1hit KO. Stop this. It's dumb. I'm tired of this inanity. Sometimes simpler is better, SE.