
Originally Posted by
Incinerator2
It only seems like ShB/EW was just the same old if you naively compare the content 1-to-1. But they weren't 1-to-1. An HW/SB alliance raid was worth more than an EW alliance raid because you actually need to learn what's going on. Some mechanics, like disorientation, the rotating exaflare etc. were first introduced in alliance raids. By contrast an EW alliance raid felt samey even for the first time. Eureka Orthos is worth less than PotD, because PotD was fresh when it was introduced in HW. Orthos isn't new: people have literally done the same ol' already. If you compare PotD to Orthos 1:1 and you don't see the problem I don't know what else to tell you.
Beyond the copy-paste content we now get in EW, all classes and jobs have been dumbed down. This removes a huge chunk of playtime dedicated to mastering a class, both combat and DoH. It probably took me more time to learn HW MCH than to learn EW SMN, RDM, WAR, DRK, GNB, WHM, SCH, AST, SGE combined, and the latter was also more boring. Only EW BLM counts as real content these days.
People call the predictable content delivery stale but that's only because you can expect the same mechanics, same playstyle, and these days even the same storyline from each patch.
And yes, most of the side content they make is incredibly shallow. But Island Sanctuary has somehow managed to be even shallower than Eureka Anemos, and the only saving grace is the criterion/variant dungeons. You know, if they just stuck to their guns and kept pumping out more Eureka/Bozja style content and used it as a vehicle for making creative 48-man raids and unique job playstyles with actions they could've gone far. The reason they didn't is obviously because it's expensive to do so and "spare no expenses" is a lie.