This expansion has been really lackluster in terms of patches, there is literally nothing to do, and most of the stuff added is a joke.
This expansion has been really lackluster in terms of patches, there is literally nothing to do, and most of the stuff added is a joke.
Maybe just maybe if they had listened to those of us who rang the alarm bells back when they announced 4 month delays between patches, pointed out that beast tribes being delayed to .5 patches was unusual, that this relic grind is a joke not to mention the content its attached to, the story in the base game and in the patches is objectively the most controversial one seeing as how we've never had 800 page threads criticizing the story before, dead on arrival Criterion dungeons, the fact that we lost exploratory zones to island sanctuary...
...we'd have a decent expansion instead of one that has caused this much disappointment across all sectors of the playerbase.
Авейонд-сны
It's always been like this. The "content" is socializing with people. If that's not for you, I suggest you try finding a new game or come back next patch.
Even back then, we'd still have nothing to do once we were done with the MSQ, finished Savage, and completed side content like beast tribe stuff.
If anything, there's more to do now thanks to the Ultimates. The vast majority of the "playerbase" still focus on the social aspects of the game.
Yeah but the devs like it so who cares what anyone here thinks. Not memeing, they will not care until their jobs are at risk, this has never been more clear. And seeing as SE is too incompetent or worse, ignorant to notice a clearly sinking ship, I’m just going to be playing Nearer, My God, To Thee while I complete my first current Expert craft. They don’t care and neither should we. They’re the Japanese Valve except they still update the game they don’t play.Maybe just maybe if they had listened to those of us who rang the alarm bells back when they announced 4 month delays between patches, pointed out that beast tribes being delayed to .5 patches was unusual, that this relic grind is a joke not to mention the content its attached to, the story in the base game and in the patches is objectively the most controversial one seeing as how we've never had 800 page threads criticizing the story before, dead on arrival Criterion dungeons, the fact that we lost exploratory zones to island sanctuary...
...we'd have a decent expansion instead of one that has caused this much disappointment across all sectors of the playerbase.
"all sectors of the playerbase"?Maybe just maybe if they had listened to those of us who rang the alarm bells back when they announced 4 month delays between patches, pointed out that beast tribes being delayed to .5 patches was unusual, that this relic grind is a joke not to mention the content its attached to, the story in the base game and in the patches is objectively the most controversial one seeing as how we've never had 800 page threads criticizing the story before, dead on arrival Criterion dungeons, the fact that we lost exploratory zones to island sanctuary...
...we'd have a decent expansion instead of one that has caused this much disappointment across all sectors of the playerbase.
The majority of people who play any game don't participate in online discussion on forums, Twitter, Reddit, Facebook, Discord, etc. The silent super majority is a well known fact.
This is why the Devs of pretty much any game rarely actually make content in-line with what the online community says they want. Devs know the're not representative of the general playerbase and instead use metrics/data harvested directly from the game to see what most people playing the game want to do/are doing.
This guy's not entirely wrong, which is the saddest part. Several years ago back in heavensward, I had friends telling me to quit tera and come play XIV with them. I didn't, because I was hooked on that kMMO crackpipe, but eventually they all quit before stormblood came out, citing the content dripfeed model as their reason. They hated getting a small amount of content every 3 months. Now the shoe's on the other foot, and I'm playing XIV while they're playing other games, and none of them will return to XIV because in their mind the game's had slow content rollouts since at least hw. Hell, the famous "please quit my game" quote from Yoshi P was from years ago. It's not like Endwalker invented the dripfeed model. It just feels worse this time because they extended the waiting period from 3 months to 4. Maybe in 7.0, we'll have to wait 6 months for 6 hours of content.
That said, just saying "it's always been bad" doesn't excuse the fact that it's bad or preclude us from demanding better. But yeah, no, that precedent's been set for a while. And it's pathetic really, when you consider that there are free to play games with content or events to do every month. And it's particularly egregious when you compare expansions that gave us deep dungeons and exploratory zones while also rolling out the usual dungeon/alliance/8man/relicgrind setup all on a 3 month schedule (stormblood) to today's situation where the content we've gotten instead of exploratory zones (islands, variants) was kinda lacking in longterm replayability and it's left a lot of people bored or quitting until 6.4. In the end it won't matter though. 7.0 will see a resurgence in players; we probably won't even be able to log in when 7.0 launches, because all the tourists will be returning in droves. And that's the only metric anyone in charge will care about. When the number drops by literally 30% after a month, no one will even notice or care except the people whose friends lists have evaporated seemingly overnight, but to hell with those people. We already got their money.
Last edited by Avoidy; 04-26-2023 at 01:57 AM.
Indeed, I enjoyed very much so talking to people in Eureka and Bozja. Which this expansion is lacking. Thank you for pointing that out.
Авейонд-сны
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