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  1. #11
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I don't see AST getting any better in 7.0. Hell, I have a sneaking suspicion that they're going to try and "salvage" the toolkit by making it almost identical to WHM.
    Minor Arcana completely gone
    Lord of Crowns being turned into AST's version of Assize
    Lady of Crowns becoming fuel for Astrodyne to mimic Lilies and Misery
    and the rest of the cards are virtually untouched because they don't need to touch them.

    I pray I'm wrong but given the current trend of nuking a job to make it the most basic it can possibly be, it just sounds plausible enough that I could see it happening.
    Like I said at that point, telling me AST as a class has been removed from the game sounds like better news. /shrugs We'll see when 7.0 rears its head.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #12
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I don't see AST getting any better in 7.0. Hell, I have a sneaking suspicion that they're going to try and "salvage" the toolkit by making it almost identical to WHM.
    Minor Arcana completely gone
    Lord of Crowns being turned into AST's version of Assize
    Lady of Crowns becoming fuel for Astrodyne to mimic Lilies and Misery
    and the rest of the cards are virtually untouched because they don't need to touch them.

    I pray I'm wrong but given the current trend of nuking a job to make it the most basic it can possibly be, it just sounds plausible enough that I could see it happening.
    >Astrodyne Removed
    >Seals Removed
    >Redraw Removed
    >Minor Arcana Removed
    >Draw 1 charge every 60 seconds.
    >Pressing draw immediately plays a random card of 6 possible cards.
    >Cards are all functionally the same. Buffs no longer vary depending on who recieves it.
    >Cards are a 30yalm point blank aoe granting each player within it a 1%DPS buff for 15s.
    >Cards also deal both damage to all enemies for 150 potency and heal allies for 300 potency.
    >Divination is untouched.
    >Fall Malefic II
    (5)

  3. #13
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    287
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Cards changed to be group-wide instead of targeted, and the buff adjusted as necessary. GCD heal costs increased to compensate for AST's significantly greater MP economy than WHM, range of heals adjusted (seriously, the range of AST's heals is an actual problem in P8S, especially for HC and NA), Undraw deleted, Draw\Play combined into one action.

    There's your rework.
    (0)

  4. #14
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    Cards changed to be group-wide instead of targeted, and the buff adjusted as necessary. GCD heal costs increased to compensate for AST's significantly greater MP economy than WHM, range of heals adjusted (seriously, the range of AST's heals is an actual problem in P8S, especially for HC and NA), Undraw deleted, Draw\Play combined into one action.

    There's your rework.
    You had me until Undraw deleted. SE will sooner remove Neutral Sect before they remove Undraw.
    (6)

  5. #15
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    You had me until Undraw deleted. SE will sooner remove Neutral Sect before they remove Undraw.
    I would strangely be ok with that.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #16
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I hope they buff the card system..cuz it's rather weak ( the 6%) ...should be 10-15%
    (0)
    Last edited by Zeastria; 04-16-2023 at 02:05 PM.

  7. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zeastria View Post
    I hope they buff the card system..cuz it's rather weak ( the 6%) ...should be 10-15%
    That would make sense if it was solo buffs,, I don't see why you see that it is "rather weak" when it is in a party setting. If an astro is in a competent party, it isn't weak. If however the astro is in a party that doesn't require healing but people aren't putting out DPS (missing rotation, movement issues, etc) then it's a party issue and the astro's castrated DPS set can't make up for anything.
    (0)

  8. #18
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SweetPete View Post
    So I been thinking long and hard about this Astro rework. First I thought okay it’s probably about the cards but what about the cards they couldn’t change and implement in 6.2?

    Then they hit us with the rework is so big that it must wait until 7.0. That’s when it hit me. What if the next caster because we know we’re getting a caster for 7.0. It’s almost guaranteed at this point. What if Astro and this new caster are connected somehow and they need to rework Astro to part it from this new caster?

    Now you all might be thinking I’m crazy and yeah you may be right but stay with me. What if they are giving Astro this summoner level rework to remove the rest of the time aspects from Astro to implement Time mage as the new caster.

    Now Time mage has been a top contender for a job that people has been asking for but then it’s always said that Astro is part time mage so it will never happen. In Shadowbringers they removed most of the time aspects from Astro and we only have what lightspeed left and their benefic spells basically is them reversing time on injuries and their LB is time related.

    Though I am still on the Geomancer craze as the new caster I’m not counting out Time mage just yet.

    What do you guys think? Can SE pull this off? Do you think this could be the reason Astro is getting this extensive rework? Could Time mage, a popular wanted job finally be making its debut as the new caster in 7.0?
    i wouldn't mind this IF and emphasis on IF they actually go harder into the astrology and card aspect of AST
    (0)

  9. #19
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I would unironically enjoy the card system to not require targeting party members to apply its buffs. I'd rather have every card be different in its effect but be a point blank aoe, buffing everybody around you, than the current iteration where you have to fumble back and forth between targeting the enemy and scrolling down the party list.
    (1)

  10. #20
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    At least on PC, I don't find it difficult to set up the HUD so that it is easy to apply a buff then switch back to your target of interest.

    AOE buff that are all different and potentially subject to RNG could be rather frustrating, depending upon what buff effects are available, the party composition and the scenario , not to mention if no change is made to buff effects when soloing.
    (1)
    Last edited by IDontPetLalas; 04-17-2023 at 09:21 AM.

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