Again, a vague answer with no real definition. Lyth has already mentioned the issue.
Again, a vague answer. You need a difference between the baseline and what is expected for the harder content. So, what is generally an accepted increase? 1% isn't going to be enough, 100% too much (i suspect), so, somewhere in the middle. This whole thing started with the drive to optimise and get better, so, what DPS incentive do you need to put that extra work in. It should be a simple question that isn't setting anything in concrete. More of what you yourself feel that would be acceptable. It should not be this hard.The approximate range is that value that makes you clear high-level content. Is it 10%,20%,30%,40%,50%? It's the same, the reward of getting to a good degree of optimization is the ability to clear high-level content, the rest is just for pure personal enjoyment. The rest of the optimization reward is just for the glory.
Making me read between the lines is where misconceptions and assumptions are made. This is what I am trying to avoid. As I have said, I want to talk about the combat system from past expansions and how you thought it was better. I might agree with some points, I might challenge some, however, unless I have a basis to go off of, this discussion cannot happen. It almost seems like you are trying to avoid giving specifics for this exact reason.But between the lines I gave you some examples come on!
I have already stated that SMN is a step too far, however, that cannot be your only point.Shall we take the new smn? "honey, press the 2 buttons as you want. Ah, be careful babe, you have 6 seconds of casting every minute, it's dangerous!"
Examples? BLM probably has more to manage now than it did in HW, despite the Enochian changes, NIN has more to manage now, BRD has more to manage now. Whilst SMN is an extreme example, I would not say it is the case for all jobs.The old jobs require the player to manage more things or if we want to be picky they require to manage things.
I never claimed it was all QoL, just said it could be seen that way dependant on who you talk to.And you can very well tell me:...
Not always, if something is not working right, or it feels bad to use, changing it or replacing it with something else that does work is indeed a QoL fix.but QoL doesn't take away things to do but improve what you are doing.
Noone claimed these were Qol changes to SMN.it doesn't mean taking away the manage of dots, casts, stacks and placement of the pet.
You have to trim the fat somewhere if you want new shiny buttons to press. There is only a limited space on someone's hot/crossbar after all.QoL doesn't mean taking skills off me because they have to be assigned to others.
If this is in reference to GNB and continuation, I can tell you right now it is a very welcome change.QoL does not mean increasing the range of a skill by 200% because I don't know how to position myself.
Depends why the action was taken away/changed.QoL doesn't mean taking away a skill that is the heart of the class.
Noone wanted this.QoL doesn't mean increasing the hitbox of boss by "area of the whole arena".
[QUOTE]QoL doesn't mean remove the task from tanks to place bosses well.[.QUOTE]
Alot of tanks would agree with this as well, myself included.
Is it accessibility to change Enochian to a trait where it basically became useless as a button? How about Blood of the Dragon? Greased Lighting? These were things that you never had to manage to one degree or another. So what is the point in keeping them? If keeping them as they are limited design choices, but changing them opened up new avenues for creativity, should it not be changed? You wouldn't have everything you have on BLM as it is now if Enochian wasn't changed, you might not have had LotD if BotD was kept as it was, MNK would have gone another expansion of getting nothing just because of GL.Accessibility != deprive of everything that can be optimized. Accessibility, and I repeat myself, is the way in which you make the job accessible, you accompany the player to learn it through various methodologies, not that of giving the baby food ready. It's an insult to the intelligence of the players first of all but makes the game monotonous and everything already learned and discovered.



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