
Originally Posted by
Lerend
I explained that in my original post. The player demographic is entirely different than it was 17 years ago. Back then, games had one, *maybe* two servers, and having 200 players online at once was a groundbreaking milestone. Content was not easy, and accomplishments were not handed out like candy, rerolling a new character was a huge issue you avoided unless it was absolutely necessary, most players never even hit the level cap in many of these games and that was totally ok. You were constantly surrounded by the same people, and as such your social interactions and reputation held considerably more weight than they do in modern MMOs. There was no deleting your character and recovering your progress in a weeks worth of dungeon runs, nor could you spend $15 to server transfer to one of 400 other servers. People also roleplayed and engaged each other outside of the base number crunch of the game.
As such, two characters getting married had important social connotations, kind of like how it does in real life. You were much more invested in your character, so what happened to it, and how people though of you was considerably more important. It was a different time, and it worked under the context, but that same level of intimate attachment with your character and the players around you just aren't the same today with how the genre has changed.