Quote Originally Posted by Renathras View Post
Honestly, I don't think this is inherently a problem. In some MMOs, you can forego a Tank if you have excellent CC or kiting skills. It being possible to do a causal 4 man dungeon without a Healer (again, you can also do them without Tanks or without DPS) isn't really a problem on its own. To do a T/3D run you have to have good DPSers or the Tank will run out of CDs (and contrary to popular belief, they do, in fact, take damage that can kill them), and you have to have a Tank that doesn't just blow the whole kitchen sink and then have no defensives to use after that 15 sec of near invulnerability.

Likewise, if a party with the perfect comp, doing mechanics flawlessly, with the perfect rotation, can do a single Healer run after hours of trying to get the right RNG while also maintaining perfect or near-perfect performances and only with a specific Healer Job and specific party composition that allows for this, I don't think that's an issue either. It's like saying people shouldn't be able to solo PotD.

T/3D isn't at all part of the problem. I also disagree that there isn't enough healing needed. I think the issue is more that too many non-Healer Jobs have lots of healing. I don't know who you guys run with, but in my DF Expert roulettes, I HAVE to heal the Tank and DPS party members. They die to raidwides from bosses in Manalis if they aren't tended to. I'm not sure what content you're running where people don't take damage and don't die if not healed.
You could take all the self heals away and it wouldn't do much aside from make tanks upset.

Plenty of dungeons I've ran there has been an AOE that I don't need to heal because they don't even do half damage. By the time the next unavoidable damage occurs I can press a button, they're up to full and nothing has changed. Tanks are worse. Unless they stand in bad I only need to pop CI or Exal on a tank buster (some times not even that) and they're fine. The "worst" I ever have to do is pop a regen on them. Bosses are a joke to heal in this game.

W2Ws are the only interesting parts of a dungeon because I actually use my entire bloated kit. If dungeon bosses were more like that we wouldn't be having this discussion.

Same can be said in raids and trials. The last few have been interesting to heal, and more of what I'd like to see, but nothing to really be happy about. Its "more of that but better and for things other than raids and trials already".