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  1. #51
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I feel like people seem to forget that a reward is a lot more enjoyable and valued when you obtain it through your time and effort for it. I dont like how people's mentality is always about needing everything to be a given or everything needing to be as accessible as possible.

    Heck I think people confuse accessible with "participation". PvP is extremely accessible, even obtaining the series exp is not gated behind any actual effort to be victorious in matches. Its literally them wanting you participating in pvp matches to get the reward.
    Agreed. Unlike some other games, it isn't gated behind PVP gear, minimum PVP rank, a quest series, or a pre-made. There's is no skill requirement at all as you aren't even required to win. You just need to enter, and the time investment is spread out over an extremely generous period as pointed out previously.

    Anyone who reading any "gating" into this is deluding themselves, it's the equivalent of saying that you can't get some seasonal event glamor because you be bothered to talk to an NPC during an event that lasted 2 weeks: there's no skill involved and plenty of time to do it.
    (6)

  2. #52
    Player
    Meowdyj's Avatar
    Join Date
    Sep 2021
    Posts
    145
    Character
    X'toldha Bihlr
    World
    Phantom
    Main Class
    Archer Lv 3
    Quote Originally Posted by Duskane View Post
    just set yourself small goals
    5-10 games a day or every other day no need to rush
    Tf is this small goal? There is no need at all.
    (0)

  3. #53
    Player
    DeNada's Avatar
    Join Date
    Sep 2021
    Posts
    249
    Character
    Hadrefort Sarmantoix
    World
    Balmung
    Main Class
    Archer Lv 53
    I agree that putting it at rank 25 is a bit too much. Perhaps shifting the reward to a lower rank or reducing the number of points to advance per rank would help?
    (2)

  4. 03-20-2023 03:54 PM

  5. #54
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    I have completed S2 under 5h of gameplay time. It was pretty fast. Ofc I dont count quee times. Yeah, it takes longer if you lose most matches, but still. Its way too quick to count it as "long grind".
    mythomania and denial in progress...
    (2)
    ___

    August 2024
    ___
    Still Useless... To have so many Commendations in 2024

  6. #55
    Player
    Trifecta739's Avatar
    Join Date
    Feb 2023
    Posts
    7
    Character
    Yumiko Gildru
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The reductive sentiment that “it’s fine for me, so it should be fine for everyone and if not too bad” is just a lovely demonstration of toxicity in this game’s community. So let me be clear, just because you don’t have any issues with something doesn’t mean it’s unassailable or that other people can’t have grievances with it. Remember the goal is to make things enjoyable for as many people as possible.

    At present, it takes significantly too much time investment to reach Series Rank 25. This isn’t a problem for people who enjoy PvP or are even relatively neutral towards it, but for people who don’t enjoy the PvP this is an extremely tedious and frustrating experience. There are a few different methods to reach Series Rank 25 but the most optimal method is through CC matches, with each lasting, on average, about 5 minutes. Some will end before overtime but not all of them. Then add an additional average of 2 minutes to account for loading, queue times, and pre-game and you get ~7 minutes per match. Now we’ll assume a roughly even 50/50 split of wins to losses to account for XP gain. Since you need 108,000 XP from SR1 to SR25, that’s 68 wins and 68 losses, totalling over 15 hours. Even if you were able to ensure the fastest possible games every single time without fail and win them, you’d still be faced with ~4 minute matches for a total of 120 matches in 8 hours. Anyone who claims reaching SR25 in any less time than that is a liar, and that is an extraordinarily unrealistic time as is.

    So the expected range of the Series XP grind is typically in the range of 12-16 hours, varying based on factors that simply aren’t completely within your control, like the skill of teammates, opponents, queue times, etc. The irony is even a match you win can be suboptimal compared to a match you lose if that winning match pushes into overtime and the losing match ends in the first pull. You are actually incentivized more to lose quickly than to win in a heated match.

    Now there’s also a repeated claim that people want things for free. This is silly. Nobody is saying the PvP rewards should be mailed to their Delivery Moogle on login the second a new Series launches. But to be expected to commit easily 12-16 hours to strictly PvP within a 4-5 month time frame is an insulting and blatant disrespect of a player’s time from a developer who routinely dares to suggest people take breaks. To follow this up, there’s the argument that people don’t have to do it but this is also a silly one given the limited time they’re made available. There are emotes, mounts, glams, all locked behind Series progression, with no indication they’ll ever be released again in another fashion. If you don’t get it when you can you may never be able to get it again. It’s the most basic form of FOMO and it’s utterly contradictory to Yoshida’s aforementioned statements.

    My suggestions are as follows:
    • Provide bonus Series XP for personal performance. Everything from time on the point, to kills, to healing provided, to damage dealt. This would provide an incentive for better performance from all participants and make matches that last longer naturally provide better XP.
    • Remove staggered Series XP to reach new levels up to SR25. This would mean each Series Rank would be a flat 2000 XP until reaching 25, reducing the XP necessary from 108,000 to 50,000, cutting the grind time in half from 12-16 hours to 6-8 hours and making it much more manageable. If there were a concern regarding Trophy Crystals, they could be reduced to 500 from 1000 on every reward stage to compensate for this change. Additionally, by shortening the grind to SR25 it may leave an incentive to play beyond it for more Trophy Crystals, which I would also suggest the XP for which is reduced to half of its current 10,000 / 20,000 progression.
    • Reintroduce former Series rewards and make them purchasable with Trophy Crystals. Old Series rewards could be put up every 2 new Series. So Series 2 rewards would be made available when Series 4 goes live and Series 3 rewards would be made available when Series 5 goes live and so on, with Series 1 rewards being made available right away. This allows items to retain their exclusivity for a time and keeps the incentive to progress through each PvP Series for Trophy Crystals even at your own pace, removing FOMO. The rewards should be staggered in price, with SR5 rewards costing 2000 Trophy Crystals, SR10 costing 4000, SR15 costing 6000, SR20 costing 8000, and SR25 costing 10,000, the same as one of the Hellhound Weapon glams.

    These changes do not negatively affect current PvP enthusiasts at all. If anything the increased accessibility and incentivization of personal performance would draw more people into PvP and have them participating at a higher level than the current system. It also doesn’t give anybody anything for free, still requiring participation in PvP content to get the rewards. Unrelated to the Series system, CC should also absolutely have a mode available for premade parties, which, on a related note, could help elevate the spirits of people pushing for SR25 through the fun of playing with friends.
    (5)

  7. #56
    Player
    Loloro's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Loloro Loro
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Trifecta739 View Post
    The reductive sentiment that “it’s fine for me, so it should be fine for everyone and if not too bad” is just a lovely demonstration of toxicity in this game’s community. So let me be clear, just because you don’t have any issues with something doesn’t mean it’s unassailable or that other people can’t have grievances with it. Remember the goal is to make things enjoyable for as many people as possible.
    I just wanted to say thanks for such a well-written and thoughtful response!

    I especially liked your analysis into how the SR25 time-grind doesn't really line up with Yoshida's "play other games" philosophy (nicely backed-up with numbers & calculations), and how when that grind is mixed together with the "fear of missing out"/FOMO problem it just makes the situation that much worse.

    I'm just hoping that someone working on FFXIV's PvP sees your suggestions & changes!
    (6)

  8. #57
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Trifecta739 View Post
    Snip
    so much words when all you wanted to say was "weee, why me no get reward for logging in weeee"

    Quote Originally Posted by Loloro View Post
    I just wanted to say thanks for such a well-written and thoughtful response!

    I especially liked your analysis into how the SR25 time-grind doesn't really line up with Yoshida's "play other games" philosophy (nicely backed-up with numbers & calculations), and how when that grind is mixed together with the "fear of missing out"/FOMO problem it just makes the situation that much worse.

    I'm just hoping that someone working on FFXIV's PvP sees your suggestions & changes!
    neither does the housing demolition timer, or events that may or may not return that happen while you might not be subbed. In the end he doesnt care what you do, as long as you are subbed.
    (8)

  9. #58
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,233
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Not to forget, it's also for getting CC currency to buy the slightly touched up Crystal Tower Alliance Raid gear, which also is dyeable.

    So no matter what you do, you get small things along the way to keep you motivated and rewarded.
    (2)

  10. #59
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Trifecta739 View Post
    The reductive sentiment that “it’s fine for me, so it should be fine for everyone and if not too bad” is just a lovely demonstration of toxicity in this game’s community. So let me be clear, just because you don’t have any issues with something doesn’t mean it’s unassailable or that other people can’t have grievances with it. Remember the goal is to make things enjoyable for as many people as possible.
    It's an extension of "I suffered so other people should too". Funny how people want to apply that logic to certain things and are vehemently against it on others.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  11. #60
    Player
    AetherHale's Avatar
    Join Date
    Oct 2022
    Posts
    44
    Character
    Aether Hale
    World
    Jenova
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Deceptus View Post
    It's an extension of "I suffered so other people should too". Funny how people want to apply that logic to certain things and are vehemently against it on others.
    Its more "I worked hard and want to show people my work".
    (10)

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