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  1. #1
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by ForteNightshade View Post
    While an obvious troll post, Yoshida did make that statement. Just not necessarily with the context being used here.

    Final Fantasy 14 Surpasses 24 Million Players, Becomes Most Profitable Final Fantasy Game In the Series
    To go one further.....its a very simple answer...how do the invest back into the game...buying and making new data centers for the AU market...expanding the NA/EU/JA worlds and will be doing that again in the summer. Investing money for a visual overhaul of the product. Remaking and streamlining a lot of the beginning to allow for a more consistent new player experience because they need new players to thrive. They can't keep depending on the end game lot because things happen, games come out, real life events or jobs or just no time in general. Just to name a few things...I know this OP is a troll with a very basic mindset and existence but eh it is what it is
    (2)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by CStrife912 View Post
    To go one further.....its a very simple answer...how do the invest back into the game...buying and making new data centers for the AU market...expanding the NA/EU/JA worlds and will be doing that again in the summer. Investing money for a visual overhaul of the product. Remaking and streamlining a lot of the beginning to allow for a more consistent new player experience because they need new players to thrive. They can't keep depending on the end game lot because things happen, games come out, real life events or jobs or just no time in general. Just to name a few things...I know this OP is a troll with a very basic mindset and existence but eh it is what it is
    Many MMOs die because producers believe that peak subscribership is in the past and they can only retain. And like you said, life happens, new games come out, etc and the game begins its slow death spiral. SE is trying to take steps to bring in new players.

    I can't tell you the number of MMOs I've played (EQ1 and onwards) that I tried to go back to and questioned how any new player could ever play this game. Some games I did go back and reroll to get that "new feeling" again. And I didn't get very far since the new player experience in many of these games hadn't changed in a decade - and it shows.
    (2)