Something I've brought up before is that, in order to help SCH carve out a stronger identity away from WHM and SGE, I'd like to see it embrace its arcane magic/poison magic roots as an ACN. Additionally, I'd like to see SCH's resource system revamped and made more meaningful. I want to share some of the updated ideas I've been working on to see what others think. This is not every action available to SCH, just some core elements I want to go over that convey an idea of how this can work.
Inspiration on some of the action names comes from FFVIII and FFXII spells. Links on the spell names are references to the animations.
Eos and Selene
I'd like to see more identity restored to the SCH's faeries and revamp the tools associated with them. In this concept, the faerie no longer casts Embrace. Both Summon Eos and Summon Selene remain as GCD spells.
Aetherpact: OGCD - Potency is decreased to 150 and no longer consumes your Fey Gauge. Your Faerie will follow the ally she's tethered to unless manually placed. Aetherpact replaces Summon Eos or Summon Selene on your hotbar depending on which is summoned.
This change to Aetherpact means your faerie will be idle most of the time in combat, like with Carbuncle, allowing her to be more responsive to when pet actions are used.
Dissipation: OGCD - Swaps your Faerie from Eos to Selene or vice versa. Has a 90 second cooldown.
Fey Blessing: OGCD - Is now an upgrade of Whispering Dawn. Applies a 150 potency HoT on the party for 15 seconds. While Eos is summoned, increases healing received by 10% for 10 seconds. While Selene is summoned, decreases damage taken by 10% for 10 seconds.
Fey Blessing has 2 charges and a cooldown of 30 seconds.
Fey Spark: OGCD - Deals damage with a potency of 80 to one enemy and applies a Fey Mark to the target for 10 seconds. Fey Spark also has 2 charges and a cooldown of 30 seconds.
Fey Marks will become important when we discuss DPS buttons. It is a unique debuff that should create a visual overlay atop the enemy while in effect similarly to the purple "3"s from this screenshot of Genshin Impact:
Fey Light: GCD - While Eos is summoned, this action becomes Protraction, increasing your target's max HP and healing received for 15 seconds. While Selene is summoned, this action becomes Retaliation, decreasing damage taken by 5% and inflicting a 10% physical damage down or a 10% magical damage down on enemies that attack this target respective to the damage received. The buff effect lasts 15 seconds, and enemies are affected by the damage reduction for 10 seconds.
Both Protraction and Retaliation do not have cooldowns. They cost 20 Fey Gauge and generate 1 Aetherflow when used (more on that below). These are cast by the SCH, not the faerie. Both Protraction and Retaliation can be spread to nearby allies with Deployment Tactics.
Fey Brilliance: GCD - While Eos is summoned, this action becomes Indomitability, restoring HP with a potency of 400 to self and all nearby allies. While Selene is summoned, this action becomes Expedient, granting a 10 second sprint to self and all nearby allies.
Both Indomitability and Expedient also do not have cooldowns, cost 20 Fey Gauge, generate 1 Aetherflow, and are cast by the SCH.
Aetherflow and DPS Actions
I'll be using some temp potencies for the sake of communicating the concept, but these are easily changeable as needed for proper balance.
Aetherflow: This becomes a GCD action that generates 3 Aetherflow, restores 15% of your MP, and gives you 20 Fey Gauge. It has a 60 second cooldown on the GCD. I'll go over specific Aetherflow actions after the standard DPS actions.
Shock: GCD - Since Broil IV will be upgraded to some new-named ability in the next expansion, I'm referring to it as "Shock". Your standard DPS filler with a potency of 260 in this example. It returns to having a 2 second cast time.
Bio III: GCD - Replaces Biolysis, but it otherwise the same. 70 potency DoT for 30 seconds, instant cast. Each tic has a 3% chance of applying a Fey Mark.
Miasma III: GCD - Single target spell with a potency of 100 and applies a 60 potency DoT for 30 seconds. 2 second cast time. Each tic also has a 3% chance to apply a Fey Mark.
Ardor: GCD - Replaces Art of War and is now a ranged spell with a 2 seccond cast time, making it more like Gravity. It has a potency of 130 and always scales to be 50% of your Ruin/Broil/Shock casts. When cast, grants a 5% critical hit rate to the SCH for 45 seconds. Potency is doubled against targets with a Fey Mark, and consumes the Fey Mark.
Pain: GCD - Replaces Ruin II. It has a potency of 260 and always scales to be equal to Ruin/Broil/Shock. It is instant cast with an MP cost of 1000, making it your weave tool at a cost. If cast on a target with a Fey Mark, restores 15% of your MP and increases your Fey Gauge by 10, refunding and restoring its cost and granting more potential healing/support and consuming the mark.
Shadowflare: GCD - Returns with a 60 second cooldown. Deals 100 potency as a DoT to all enemies in the field effect over 15 seconds.
Scourge: OGCD - Deals damage with a potency of 130 to 1 enemy. Instant Cast. potency scales to always be the half your Ruin/Broil/Shock. Applies a 60 potency DoT that lasts 30 seconds. Each tic of Scourge's DoT also has a 3% chance to apply a Fey Mark to the target. Costs 1 Aetherflow and has a 15 second cooldown.
Meltdown: OGCD - Deals damage with a potency of 260 with 50% falloff damage to all enemies in a straight line before you. Potency scales to always be the same as your Ruin/Broil/Shock. Costs 1 Aetherflow and has a 15 second cooldown.
Bane: OGCD - Spreads your Bio, Miasma, and Scourge DoTs to nearby enemies for the full duration of each DoT. Potency of spread DoTs is reduced by 60%. Also inflicts Toad on all enemies in range for 6 seconds. Costs 1 Aetherflow and has a 15 second cooldown.
Summary
Not all SCH actions are listed here but that doesn't mean things unmentioned would not or could not still exist in this concept, I'm just not entirely sure how I'd handle those. Otherwise, the main takeaways are the identities of Eos being the burst healing pet and Selene being the utility pet as well as the revamping of the Fey Gauge as a healing/utility resource and Aetherflow as a DPS/DPS refund resource.
What I'm most interested in hearing would be thoughts on the concept of Fey Mark as a way to more actively engage with your rotation, and what adjustments might improve this concept. Do you think this works?
EDIT: A quick thing to note is this is still a work in progress idea I've been ruminating on, and I want to expand on it more. I have the DoTs all at 30 seconds for now and am also curious about making them all different, but also want to gauge how it feels with everything else first, if that feels like enough for others or if the staggered DoT timers would be better and not too much for the idea.