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  1. #11
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    If you ask me make em 15 every 7 days and increase the rewards, but thats just the hardcore "Anything to promote the opposite of soloing" in me speaking.

    Once every 24 would be ok if they actually put in some sorta incentive to level in groups, lowered the SP/rewards from leves slightly before-hand.
    Ahh, forgive me if I'm assuming wrong, but from your character stats, I assume you haven't played in awhile?

    They changed party leveling and fixed an unintended mistake (coblyns) that does give you a lot more incentive to party than to solo.
    (0)

  2. #12
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't think the levequest are the reason why ppl don't do party grinding

    the problem is sp from party grinding is too low at this moment (after the Nov patch)

    and another reason is "Behest" every hour, we form a party and do behest without any talking to each other like a community at all. just join, kill and say thanks before disbanding the party

    in my opinion, leve linking are far better than behest, we can make friend during 15~30 mins or more if you do more than one leve

    if they fix the party grinding sp balance, after we done the leve linking with new friends we can continue grinding in non-leve task together
    (3)

  3. #13
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    the problem is sp from party grinding is too low at this moment (after the Nov patch)
    Thats not the problem. The problem is that sp from monster grinding (especially solo) is too high. The less incentive people have to do their leves, the less likely they are to do them.

    Another problem seems to be that the leve-linking bonuses are too high, and they should be lowered to make leve-sharing more worthwhile.
    (0)

  4. #14
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    I vote for 48 hours.. I work every day and 36 hours is not enough to do all the leves.. I usually try do 4 combat leves and a few local thats all I have time for.. Hell even make it 60 or 72 hours that would be even better.
    (3)

  5. #15
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Doesn't matter to me, I wouldn't do that many that fast if I could.
    (0)

  6. #16
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    if we're going to have other things to do: No


    if we arent: yes
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I'm a bit amazed by the replies on this. Everyone wanted continouse fields of valor pages, when didn't mind the once an hour gil/tab reward. People like doing FOV pages, even if it was the same one over and over again. It gave people something to do while leveling, so it made it more fun.

    Levequests from what I read/seen of them are just fields of valor pages, just on steroids. I kinda find it funny that ppl in ffxi like doing pages or dominion. But ppl on ffxiv don't like the equivalent.

    They are at its core the same concept. You get the guildleve or page. It tells you the target mob, and you kill them. Your rewarded sp/exp gil and maybe items.

    I vote for continouse levequests since I liked doing fov pages non stop in ffxi. It made leveling less boring. I also wouldn't mind a 24 hr limit on the gil/item rewards.

    Also Id be ok with adding a counter at the camps. So it would take less time then gaving to go back to the main city unless we really have to. And also saves anima.
    (0)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    97
    no 36 hours is perfect imo
    (3)
    http://www.enjin.com][/url]

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I do have a question. Why do people want the reset time increased? How does it effect you personally? (not being mean, just asking for understanding)
    (0)

  10. #20
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    36h is perfect for me. 2 days for leveling, 1 day for rest.
    (0)

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