ForesakenRoe - Oh, I agree it's one of feel. I'm about to sit down and read your comments, but I just wanted to say that up front. It's why I talked about GCD healing being the real change here. If you're casting more Cure 2s and Medicas, it breaks up the Stonespam. Where if you have 3 Solace/Raptures built into your "DPS kit", then you're now pressing more Glares. For example, imagine if, in SB, every Aero 3 cast was an AOE Medica 2. Like it did the Aero 3 damage and DoT, but also did the party heal. That's more or less what we have now.

Semirhage - Other than Cleric, what did WHM have in HW that was "a step in the right direction"? (I say "other than Cleric", because it had Cleric in ARR, so that wasn't a change). In ARR it had 2 DoTs, a spam nuke, and an oGCD damage spell (Fluid Aura). In HW, it had 2 DoTs, a spam nuke, and an oGCD damage (and healing) spell (Assize - which also had a far longer CD). What...changed? How was it "a step in the right direction" given it had the same damage kit? In terms of the healing kit, it was getting incidental healing form Assize, deliberate healing from Asylum, and had Tetra as a oGCD spot heal. Everything else from ARR was static into HW on WHM. The Job didn't change other than getting three oGCDs, one replacing Fluid Aura's damage, one on a semi-longish timeline in Asylum, and Tetra was a less available Lustrate. And because Stone was a 2.5 sec cast, you could only weave it after Aero 1 casts, which were instant. I don't remember for sure, but I think Aero 2 casts at that time were still actual casts (not instants), so didn't provide weaving opportunities without clipping.

I'm...not trying to be snippy. I'm just confused what you think changed that was a step up.

Also found a period resource (for WHM) for HW with the tooltips:

FFXIV: Heavensward - White Mage Guide (Patch 3.07)
https://www.youtube.com/watch?v=w06vuUAJWoQ

Oh, recall that Aero 3 was actually a 3 sec cast. So a LONG cast ( > 1 GCD) with, obviously, no weave window. Still a DPS gain over Stone, but...

I'm just curious what "interesting abilities that enable choice" you think WHM had in HW that was a step up from ARR...?