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  1. #1
    Player
    Crazjtk's Avatar
    Join Date
    Jan 2020
    Location
    Ul'Dah
    Posts
    6
    Character
    Lisbet Carmine
    World
    Adamantoise
    Main Class
    Paladin Lv 90

    End-of-duty loot campers

    (Yes, this idea did come to me because of the comic The_Eggroller posted recently)

    We've all had it happen. The Alliance Raid has finished, and everyone is rolling on the loot. Everyone except the one player who's hoping to wait out all the people who rolled high so they can claim the loot they want by default.

    It seems to me that allowing them to do this is rewarding them for toxic behavior. The determined and petty among us might wait out the five minute timer, but that's not a guarantee. Finding the holdout is possible, but naming and shaming them could easily just compound the toxicity, and a report for griefing won't release the loot any faster.

    I have a simple solution. Once the duty has completed, every time a player rolls on the loot, the loot timer maximum is reduced by a percent of its total. For simple math, let's say 10% of the 300 second timer. So the first person to roll on the loot drops the timer from 300 seconds to 270, roll two lowers it to 243, and so on. At that rate, if 23/24 players have rolled, the single holdout has a maximum of about 30 seconds that they can waste of everyone's time. Naturally these percentages can be tuned, a minimum time could be added, or other adjustments could be made to leave everyone enough time to roll.

    Thoughts?
    (1)

  2. #2
    Player
    SlouchyBard's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    292
    Character
    Aki M'njor
    World
    Lamia
    Main Class
    Bard Lv 90
    I'm just curious what happens to people that are in cutscenes. Some of those cutscenes can get pretty long.
    (1)
    embrace the beef chow mein

  3. #3
    Player
    Crazjtk's Avatar
    Join Date
    Jan 2020
    Location
    Ul'Dah
    Posts
    6
    Character
    Lisbet Carmine
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    As far as I know, most of the custscenes post-raids are after the player exits the duty, aside from the monster briefly thrashing around as it dies, and the players putting away their weapons looking pleased with themselves. A buffer for cutscenes would definitely fall under the "other adjustments" category, though!
    (1)

  4. #4
    Player
    SlouchyBard's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    292
    Character
    Aki M'njor
    World
    Lamia
    Main Class
    Bard Lv 90
    If they did implement something, maybe not have the chest available to open till everyone is out of the cutscene. I'm horrible at ideas.
    (2)
    embrace the beef chow mein

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    The loot timer should be 90s, no more than 120s. There is no situation in which someone should take longer than that to decide if they want something, even if they have to come out of a boss death cutscene first. Even a raid group trying to divvy up gear for the weekly clears should be able to do it in less than two minutes; if it takes longer, the group needs a better gear tracking system for their members.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Yes, anything. Imo if you dont roll within 3 min youll loose the loot this week as a punishment for grieving. And no if something is up, you can either quickly roll or just leave right away.
    (0)

  7. #7
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    To be honest i dont see the issue, just go sit down. Any holdout will usually quickly realise that their tactic wont work and roll. Its rather rare that the timer counts all the way down.
    A shorter timer could be problematic. I dont know if loot timers with different lengths can be used because chests during dungeon or raid cant always be voted right away. Group is usually so impatient in tackling the next boss that any checks on dropped gear will make you hit the lockout of the arena.
    (1)

  8. #8
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Rongway View Post
    The loot timer should be 90s, no more than 120s. There is no situation in which someone should take longer than that to decide if they want something, even if they have to come out of a boss death cutscene first. Even a raid group trying to divvy up gear for the weekly clears should be able to do it in less than two minutes; if it takes longer, the group needs a better gear tracking system for their members.
    I'm on board for the end-of dungeon loot, but I don't really mind the 5-minute timer during the dungeon, especially since if you don't click on the chest yourself, the only indicator in the UI that you have something to roll on is a small notification, usually hidden in a corner of the screen. But as soon as the last boss dies, the timer on any outstanding loot, including the ones from the final chest, should be reduced down to 120s if it is currently greater than that.
    (0)

  9. #9
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    I have dual monitors, i would just go watch a YouTube video or something while that last person decides if they’ll roll or not
    (0)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,157
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    The thing I don’t get is like, has ‘loot camping’ ever actually worked for anyone? lol
    Everytime I see it, they hold out for a bit but eventually give up when they realize everyone else is just as willing to play the same game lol. Still annoying though
    (0)

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