(Yes, this idea did come to me because of the comic The_Eggroller posted recently)
We've all had it happen. The Alliance Raid has finished, and everyone is rolling on the loot. Everyone except the one player who's hoping to wait out all the people who rolled high so they can claim the loot they want by default.
It seems to me that allowing them to do this is rewarding them for toxic behavior. The determined and petty among us might wait out the five minute timer, but that's not a guarantee. Finding the holdout is possible, but naming and shaming them could easily just compound the toxicity, and a report for griefing won't release the loot any faster.
I have a simple solution. Once the duty has completed, every time a player rolls on the loot, the loot timer maximum is reduced by a percent of its total. For simple math, let's say 10% of the 300 second timer. So the first person to roll on the loot drops the timer from 300 seconds to 270, roll two lowers it to 243, and so on. At that rate, if 23/24 players have rolled, the single holdout has a maximum of about 30 seconds that they can waste of everyone's time. Naturally these percentages can be tuned, a minimum time could be added, or other adjustments could be made to leave everyone enough time to roll.
Thoughts?