
This guy was not wearing pants when he wrote this. I would bet money he even got the money shot in his own mouth.You mean like SMN, SAM, WAR. Sorry to burst your expectations but I play every class. There's just a skill difference between us which is why you have problems dealing with SAM and I don't. I know when not to AOE and when to AOE. You can pull people out of position by baiting them so that you won't have to aoe into a SAM (in CC). If it's FL and you're ranged, you can literally run out of range of SAM LB. I already went over things you can do in my previous post and I don't feel like going into more detail with bronze players. If you feel like SAM LB is OP, I can't help you anymore than I already did buddy.
I don’t think Nubrication has ever played a video game




Can't say I can relate. I've played it, seen it played, and they were rarely first targets for the very reason they're actually tough for a ranged, if they keep Fan Dance IV up, on top of being able to zip all around, in and out at will when taking the slightest bit of damage. You're not supposed to spamm Honing Dance on cd either, and time it for the correct moments. Sometimes using it wrong means you're gonna get punished hard, and that's the skill it takes to play it, much like some other jobs have to be careful with similar mechanics (BLM with burst, RDM with melee, etc).With the exception of certain classes majority can punish DNC for just approaching. Therefore, majority is going to continue to look at DNCs as a free meal despite the crazy utility that they have. I think they have the most utilities in the game being buffs, heals, shields, and their LB, but being outrange by most classes it's probably going to continue to be overlooked until either a DNC main steps up and takes rank 1 for the CC season or the 15y range that they have gets buffed, the latter being more sensible.
Where I play most people always keep the DNC for last for the simple reason that they're an absolute pain to catch and kill. On top of it, there is often juicier targets to get rid of (like top pressure dealers like BLM/SMN or even MCH), or convenient targets to punish like melees or tanks to relieve frontline pressure on your own team when they dip way too far into your lines. Yeah, I'm talking for CC, not FLs, obviously. Although i'm pretty sure you can do a lot of nasty stuff with DNC in FLs tbh, between the AoE and the LB.
The slightly lower range they have can be annoying but I actually agree with the principle. They don't have any casting like MCH or BRD do, and aren't a turret damage dealer. They're literally between a ranged and a melee job, and a good DNC is actually gonna try to bait more damage off their allies by just being behind the melees. You have so much mobility that it's disgustingly easy to take damage, guard, use defensives, heal with waltz, and zip away when you're done.




If the only argument you have is skill difference to put the emphasis on your insecurities, then thank you for making my point. I don't feel the need to flaunt my rank and background experience at every opportunity, whatever it means anyway (not much).You mean like SMN, SAM, WAR. Sorry to burst your expectations but I play every class. There's just a skill difference between us which is why you have problems dealing with SAM and I don't. I know when not to AOE and when to AOE. You can pull people out of position by baiting them so that you won't have to aoe into a SAM (in CC). If it's FL and you're ranged, you can literally run out of range of SAM LB. I already went over things you can do in my previous post and I don't feel like going into more detail with bronze players. If you feel like SAM LB is OP, I can't help you anymore than I already did buddy.


*people building an essay on Samurai's counters and telling some skill issue nonsense*
Me while giggling like an idiot: I press Meikyo, that's it. Smart samurais know how to make people groan in frustration rofl.
DNC is a free kill a lot of times. Their LB is the only thing that keeps them viable.I don't understand why people keep dissing on DNC considering its realtively high AOE/pressure potential. On top of being slippery to catch. It's not just a walking LB.
If anything it's the actual dance partner that kinda sucks since it's heavily restricted by range alone.


Meikyo will not save you from animation lock, especially when it is done by 2 monks or 1 monk with a ninja to finish it


Yeah but unless I am focused hard which majority of time I will just move with tanks and all, if i dive in first then I am dead lol.
Monks are the best single target counters in general so they have to decide if they want to use LB on the Sam or others depending on the situation. That's the fun/unfun part,: you counter other counters and so on
But in the end Samurai's LB is some lame stupid gimmick that shouldn't exist as it is, whatever you have awareness or not.
I do not have any hopes these kind of stuff get changed anyway, I just adapt and accept this until something happens in CC since it is the base for balancing...


That is the correct attitude.
Not only 6.1 version SAM, I dislike everything about 6.1 PvP and prefer 5.1 version, but I learned to adopt
SE will not revert the job design because whatever the QQ in this thread nevertheless is people issue
Do I die from SAM lb?
Occasionally, I do.
Do I bother by it?
No because it is easier to neutralize SAM compares to the challenge of keep HO above 50% to avoid Ninja lb




Total opposite in my experience. They rarely die unless they kinda suck. I feel that a lot of people have no idea how to play them, which is fair because their toolkit is a bit puzzling at first.
They're extremely vulnerable during LB though, that animation lock is no joke.
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