Too bad so sad for you, Artifact Armor is already restricted and for a reason. It has been for 10 years now. I don't see the point of your response whatsoever. LOLI don't really think anyone should have a say on what other players want to wear. As someone who plays DNC, I have little interest in the level 90 artifact headpiece--the ribbon--but I imagine there are a lot of players who would absolutely love to wear that ribbon as a non-DNC job. And I wish they had that freedom. Maybe someone doesn't want to wear the level 50 WHM robe, but wants the shorts instead. If you saw someone wearing exclusive the shorts, and other pieces, would you even know?
I also don't care what others want to wear. Want all you want I guess?
The point of the thread is to bring up that players want the freedom to wear any gear they want. We didn't have indicators for physical and magical damage for 10 years now, and lo and behold, now we do. You made an appeal to tradition, which is a weak and unreasonable argument against the thread's discussion point. I responded appropriately.
But by all means, respond with petty retorts.
My "weak and unreasonable argument" is what the Dev's implemented and stood by for a decade.The point of the thread is to bring up that players want the freedom to wear any gear they want. We didn't have indicators for physical and magical damage for 10 years now, and lo and behold, now we do. You made an appeal to tradition, which is a weak and unreasonable argument against the thread's discussion point. I responded appropriately.
But by all means, respond with petty retorts.
These armors are often homages to past Final Fantasy games and characters of those exact classes. Class unique gear is something many players enjoy. There isn't even that much of it in FFXIV, and it's not like the game lacks for other options to wear.
I'm entitled to my opinion just as you are entitled to want to wear whatever you want. Nothing you say will change my opinion on the matter, so you can move on to replying to other posters. Much like the thread demanding the option to hide everyone's glamours entirely, I prefer the status quo and also feel it's in little danger of changing. So I don't need to spend all day arguing over an opinion. If the devs decided to do this, I doubt my post here would make a difference. But clearly there is a core philospophy being upheld that you find trivial or petty.
Last edited by ZephyrMenodora; 02-15-2023 at 06:49 AM.
Personally, I think they should make all gear *except* artifact gear glamourable by all classes. (Keyword glamourable as having all gear just be wearable by all jobs might lead to some degenerate gameplay where tanks want to wear DPS gear to barse or something) While I want all normal gear to be availible to all jobs, I kinda feel like artifact gear in particular is supposed to be unique. If you're wearing the lv 50 DRG artifact gear, you're not wearing 'maiming gear', you're wearing DRG gear. It kinda feels weird to take that unique look and apply it to something else, whereas taking normal maiming gear and letting a tank use it for glamour doesn't have that same issue.
So why not free up all options all together. The entire moonward set is an homage to FFIV, offering equipment options for Cecil, Kain, Rydia, Edge, and Edward, but a DNC can wear Edward's armor, a WHM can wear Rydia's armor (in white), and a WAR can wear Cecil's armor. Cloud, Squall, Zidane, Firion, Tidus, Yuna, Lightning, Snow, Noctis, and even the FF1 Warrior of Light's armor is wearable by every job. Vaan, Balthier, Penelo, Basch, and Larsa's armor is wearable by multiple jobs as well. Fran's can be worn by any job as long as you're a female Viera.My "weak and unreasonable argument" is what the Dev's implemented and stood by for a decade.
These armors are often homages to past Final Fantasy games and characters of those exact classes. Class unique gear is something many players enjoy. There isn't even that much of it in FFXIV, and it's not like the game lacks for other options to wear.
There's no reason to continue holding old artifact gear hostage for shallow reasoning.
Ah, it's something you think you want, but when you see the travesty that other players will do with such freedom you will regret your desire.
FFXI Lockstyle is practically unlimited. If you've got a job leveled, then you can lockstyle the pieces onto any other job in any winning combination. The goofiness of seeing a WHM with an Apocalypse Scythe is entertaining at first, but it quickly looses its appeal.
Not too mention, people genuinely thinking terribly bad looking gear combos look good.
Honestly, I'd almost rather they swoop in and take away that aspect of lockstyle from FFXI. People have 0 fashion sense in 11. Ooof
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I see what your saying in the inconsistency, but I prefer job-specific gear that was released in that manner to stay that way. I always personally liked having some gear options that were a badge of honor for being dedicated to certain classes.So why not free up all options all together. The entire moonward set is an homage to FFIV, offering equipment options for Cecil, Kain, Rydia, Edge, and Edward, but a DNC can wear Edward's armor, a WHM can wear Rydia's armor (in white), and a WAR can wear Cecil's armor. Cloud, Squall, Zidane, Firion, Tidus, Yuna, Lightning, Snow, Noctis, and even the FF1 Warrior of Light's armor is wearable by every job. Vaan, Balthier, Penelo, Basch, and Larsa's armor is wearable by multiple jobs as well. Fran's can be worn by any job as long as you're a female Viera.
There's no reason to continue holding old artifact gear hostage for shallow reasoning.
This may mean nothing to you, but it does to many. It's most likely why the devs made this reason to begin with.
I prefer XI's system hands down. Who cares if Joe Shmoe is looking ridiculous? More likely they're just running by you, but if you're lucky enough to have them in your party, you can at least feel smug about your fashion superiority...or something. It's not like we don't already have that in XIV.Ah, it's something you think you want, but when you see the travesty that other players will do with such freedom you will regret your desire.
FFXI Lockstyle is practically unlimited. If you've got a job leveled, then you can lockstyle the pieces onto any other job in any winning combination. The goofiness of seeing a WHM with an Apocalypse Scythe is entertaining at first, but it quickly looses its appeal.
Not too mention, people genuinely thinking terribly bad looking gear combos look good.
Honestly, I'd almost rather they swoop in and take away that aspect of lockstyle from FFXI. People have 0 fashion sense in 11. Ooof
And that isn't reasonable. The only glamour that should matter is your own. Anyone else's is their business that they are paying for. If aesthetic roleplay were a pillar of game design to the design team, then they shouldn't have introduced free-for-all gear like Cloud's and Zidane's and so on. They shouldn't have introduced "Joke" gear like swimsuits and chocobo mascot outfits. But they did, so clearly aesthetic roleplay is not a pillar of FFXIV's game design. Having some gear that is and some that isn't is just silly and an ancient concept to modern MMOs.I see what your saying in the inconsistency, but I prefer job-specific gear that was released in that manner to stay that way. I always personally liked having some gear options that were a badge of honor for being dedicated to certain classes.
This may mean nothing to you, but it does to many. It's most likely why the devs made this reason to begin with.
But it is reasonable. Lots of MMOs have class-specific gear in some manner, and I always enjoyed having this on my chosen class.And that isn't reasonable. The only glamour that should matter is your own. Anyone else's is their business that they are paying for. If aesthetic roleplay were a pillar of game design to the design team, then they shouldn't have introduced free-for-all gear like Cloud's and Zidane's and so on. They shouldn't have introduced "Joke" gear like swimsuits and chocobo mascot outfits. But they did, so clearly aesthetic roleplay is not a pillar of FFXIV's game design. Having some gear that is and some that isn't is just silly and an ancient concept to modern MMOs.
You don't value class-specific gear whatsoever, which is fine. I am not trying to change your mind because it really doesn't matter to me what your opinion on the issue is. I only stopped by to share mine on the topic. There are also quite a few people in this thread who agree with keeping artifact armor exclusive, so maybe you can reply to them and try to change their minds or something? Mine's pretty set.
I don't find the issue of swimsuits and whether some glamours look good or not to be relevant to the discussion for me - you can respond with that to the poster who brought up that issue. I just think it's another topic unrelated to artifact armor remaining exclusive.
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