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  1. #1
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    A new twist on death penalties.

    I have came up with a new idea in regards to death penalties. I know a lot of ideas have been thrown around recently, including Yoshi's, and I don't think anyone else has posted this particular idea yet, but if so I apologize in advance.

    My idea incorporates the concept of death damaging equipped gear, but expands considerably on it as well.

    What if each death were to damage equipped gear according to set parameters based on, for example, character rank, item rank, etc. Gear would also have the possibility to be damaged beyond zero, destroying it forever. I know this idea has been advanced before, but here is where the new twist comes in.

    I know there has been some blow back about the destroying gear idea, because, let's face it, nobody wants to see a tricorne +3 destroyed due to a mistake or bad luck. But what if there were items you could apply to your most valued gear (similar to an enchantment) that would protect it from being destroyed in the event that durability drops below zero?

    The item would only protect against gear destruction one time, and then you would have to reapply the item enchantment again.

    These items would have to be rare, perhaps made from NM drops only by high level crafters, and then only if an HQ procs.

    They might also have other restrictions placed on them; perhaps you may only protect a certain number of equipment at one time, based on character rank. Perhaps you may have to be a certain rank to even apply the enchantment to a peice of gear. Perhaps the enchantment expires after a period of time, and has to be applied again if the gear does not reach zero durability within a determined amount of time.

    I think SE is smart enough to figure out restrictions that would keep these new crafted "equipment protectors" sufficiently rare enough that they do not become common enough to defeat the purpose of the gear destruction penalty.

    I think that if implemented properly this could be very good both for the economy and give the high rank crafters another link to helping their counterparts in battle. The only drawback, and it could potentially be a major one, is if the items become common enough that everyone can always protect all of their gear, assuring that none is ever destroyed and defeating the purpose of the death penalty.

    This is just a starting point really, maybe others can expand on the idea with ways to improve it, and how it could be implemented safely, without fear of the items becoming too common and defeating the purpose of the death penalty....
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  2. #2
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    not to be mean but you coulda posted this in any of the already existing threads about this topic. >.>
    And what you wrote is just a money sink. And BAD one. Years later when gear is hard ti get this will not make the game fun. And ppl will quit.

    Trust me MUD do this and after a while ppl hated it. I know I did.
    (0)

  3. #3
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    JayvirDeforte's Avatar
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    Jayvir Deforte
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    Marauder Lv 50
    Yeah, I mentioned the destroyed gear in the Dev tracked topic and it was met with some backlash. I do think it would be the best idea
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  4. #4
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    Quote Originally Posted by JayvirDeforte View Post
    Yeah, I mentioned the destroyed gear in the Dev tracked topic and it was met with some backlash. I do think it would be the best idea
    I suggest to go play an MUD befotre suggesting it. They have a gear destroy and infact the gear is gone. And what happens down the road when low lvl gear is hard to get? How will ppl enjoy a game if they can't get gear?

    Also with so much talk of death penalty people forget that pl found ways around it. Such as getting a power level or when level sync did smn burns.

    Not liking a power level was like a 1:99 ratio. Every single party after 2005 had a power level for their party.
    All it death did was lower exp/hr.
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  5. #5
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    Destroyed gear is a HUGE part of eve online, and that game has been growing steadily for years now. It's player base has been consistently growing since like 2007. Eve online has a very awesome and hugely dynamic economy because there is always demand since gear is constantly being destroyed.

    Just because you personally don't like the idea doesn't mean it won't work kilta. Stop being a troll. And I made a new thread because I wanted to. Deal.

    By the way low level gear, or any gear will never be hard to get because player crafters will supply it, just like in eve online. They can also make entry level mobs drop it, just like in eve online.
    (1)

  6. #6
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    Quote Originally Posted by Jibe View Post
    Destroyed gear is a HUGE part of eve online, and that game has been growing steadily for years now. It's player base has been consistently growing since like 2007. Eve online has a very awesome and hugely dynamic economy because there is always demand since gear is constantly being destroyed.

    Just because you personally don't like the idea doesn't mean it won't work kilta. Stop being a troll. And I made a new thread because I wanted to. Deal.

    By the way low level gear, or any gear will never be hard to get because player crafters will supply it, just like in eve online. They can also make entry level mobs drop it, just like in eve online.
    Why aren't you playing EVE Online then?

    You made a new thread because you want people to read about your desire for this game to follow another game's horrible idea. You're an embarrassment to this forum.
    (0)
    Last edited by Galamantyl; 03-30-2011 at 12:59 PM.

  7. #7
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    I'm not being a troll. >.> kinda being hostil much ya think?
    And there sorry but having snowflake-itis is getting annoying we already of 3 denth penalty threads. We don't need more. I much rather see 1 thread with 1K posts then 1K thread with 5 posts. All you are doing is necroing posts faster.

    And the crafters in this game if you didn't notice on here or say zam and ffxivcore.com are exactlly the..... "helpful" type. most crafters from their words are crafting to be self sufficaint. No one crafts(from what i got told) to keep gear in the econamy. They do it to level and repair gear for themselves. Plus also, you got to consider prices will sky rocket, and if your new you will not have a ton of gil. Amd newbie levels are where you die the most.

    I wasn't hating your idea, I just never saw a game where it worked. Also this idea will just get ppl to want Power leveling more since money will be on the line. As well as wasting time buying new gear.
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  8. #8
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    Quote Originally Posted by Galamantyl View Post
    Why aren't you playing EVE Online then?

    You made a new thread because you want people to read about your desire for this game to follow another game's horrible idea. You're an embarrassment to this forum.
    I am playing eve online. Thanks for your input, made my day.
    (1)

  9. #9
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    Keith_Dragoon's Avatar
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    Keith Dragoon
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    Zalera
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    Conjurer Lv 90
    Quote Originally Posted by Jibe View Post
    Destroyed gear is a HUGE part of eve online, and that game has been growing steadily for years now. It's player base has been consistently growing since like 2007. Eve online has a very awesome and hugely dynamic economy because there is always demand since gear is constantly being destroyed.

    Just because you personally don't like the idea doesn't mean it won't work kilta. Stop being a troll. And I made a new thread because I wanted to. Deal.

    By the way low level gear, or any gear will never be hard to get because player crafters will supply it, just like in eve online. They can also make entry level mobs drop it, just like in eve online.
    I agree, what Kita does not understand is when things break it needs to be replaced = demand, which in turn is made in abundance by crafters = supply. Gear will not be hard to obtain until the days where XIV dies down to a few hundred players per server.

    I'm not a real big fan of gear breaking cause I am king of death but aslong as crafters aren't douchy with the prices I'd support this. FIRST though we need things that actually challenging that unless working together well death comes easy.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #10
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    Quote Originally Posted by Jibe View Post
    I am playing eve online. Thanks for your input, made my day.
    then have fun on eve. I don't like being mean ta ppl but really... You have to think abolut what the pros and cons sare for a system

    And the simple truth that ppl are being silly.

    NO ONE likes death penalties. The fact its a hot topic makes me laugh. If ppl even though a death penalty was part of the challenge ppl in ffxi would not require power leveling or 2 boxed a power level.

    Yet ppl forget or no longer play ffxi to see how bad PL got.
    (0)

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