Oh this thread. How I've missed thee.
Oh this thread. How I've missed thee.
that is indeed hilarious. I would agree , untill lantency is fixed they should indeed increase the time the cracks pop from what it is now to an additional 5 seconds, what your window to run away would be if there was no latency. That being said , however, avoiding these cracks are not imposable.
1) just assume its always gona be eruption when he dose a TP move and be ready to run
2) he will get in , what looks like , a push up position right before he dose Eruption.
3) if your in the cracks when you first see them , your already dead. better to die where you are then to block your PT members safe passage ways if cracks spawn on your dead body. LMFO, everytime this happens I laugh my ass off.
"OH CRAP!! Cracks RUN!, WTH!!?? -.- dude, cracks spawned on you and you blocked us now we are all dead -.-"
Not to be "that guy," and I disagree with the lag as well, but you shouldn't honestly ever be getting hit by any of his TP moves. He does them incrementally and always uses one after Hellfire. Just always make sure to run toward the entrance once cracks pop beneath you and you should never have a problem.
You're right, but I'm pretty sure we've all seen those freak cracks that hit you, presumably because you lag out. I mean once I was already running when a crack spawned under me, just kept running and didn't change directions, and yet it still managed to hit me. o.0Not to be "that guy," and I disagree with the lag as well, but you shouldn't honestly ever be getting hit by any of his TP moves. He does them incrementally and always uses one after Hellfire. Just always make sure to run toward the entrance once cracks pop beneath you and you should never have a problem.
It would be nice if there was some sort of "check." Like, when the crack spawns on your PC, the client sends a timestamp to the server, which will then time the "hit" based on when you saw the crack, rather than when it decided to send out the crack.
Yeah, no. I run as soon as the cracks appear on my screen and I still manage to get hit, even if it looks on my end that I am way out of range. And when it kills me, I will then see my body slide across the floor. Same for the lava. I'll run to a safe area, have enough time to stop and position, and still blow up when it goes off. Griss posted a video on these forums showing exactly what I describe above. What is going on is not the players' fault.Not to be "that guy," and I disagree with the lag as well, but you shouldn't honestly ever be getting hit by any of his TP moves. He does them incrementally and always uses one after Hellfire. Just always make sure to run toward the entrance once cracks pop beneath you and you should never have a problem.
Funny thing is that doesn't work as intended either, so many times have I tried moving to stop casting, only to stop dead in my tracks and fire off the spell anyway.
I suppose this is what they meant by spell casting changes are almost working the same as in 2.0.
Last edited by Jinko; 03-31-2012 at 10:36 PM.
Just don't do Ifrit, it's a load of horse crap! If we all stop doing it maybe they will actually do something about it.
That actually happens due to the same reason the ifrit eruption thing happens. By the time you started moving (Specially with fast-casting spells) on your client, you have already finished the spell in the server.
It is weird, mind, that from the looks of it you client requires confirmation from the server that it is already in fact starting to cast the spell, so that latency period plus the latency period of it waiting on confirmation that you did indeed move causes you to have already casted the spell way before you're seeing it happen.
Yea, I get the same problem. Sadly its nothing they can really fix unil they implement their new servers and stuff with 2.0
The sooner you just embrace your death the sooner you are at peace.
lol
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