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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jettinson View Post
    The whole character creator is so limited yet they have no problems making npcs with combinations that we can't use...
    An NPC is one object, while a player character is a pile of objects that all have to load in at the same time. It's like the difference between unpacking an action figure or a Lego kit.
    (0)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,151
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    An NPC is one object, while a player character is a pile of objects that all have to load in at the same time. It's like the difference between unpacking an action figure or a Lego kit.
    I don't think that's the case. NPCs are still built with the same collection of individual settings as player-characters, which you can look up on sites like Garland Tools; however, the devs have the ability to apply a custom face to them, and actually seem to have more settings rather than less. (Picking whether the NPC is an adult, child or elderly body type, for example.)

    I would guess that the difference is that they don't need to be transmitted to other players' computers because the appearance data is already there locally, so it can afford to be a larger amount of data than player characters.
    (4)

  3. #3
    Player
    DarkMasamune's Avatar
    Join Date
    Sep 2017
    Posts
    877
    Character
    Miss Eclipse
    World
    Alpha
    Main Class
    Warrior Lv 100
    I gotta say that I agree with OP ; being able to choose whatever horns we'd like to have, like viera ears for exemple, would be great.
    (4)