This is dumb, you're asking SE what people gamble and lose would try asking the Mega Millions to do, it's called a lottery for a reason.
This is dumb, you're asking SE what people gamble and lose would try asking the Mega Millions to do, it's called a lottery for a reason.
Last edited by Rinoa_353; 02-02-2023 at 05:21 PM.
In overpopulated worlds and without auto-demolition, then yes. In other worlds, this may actually be a reasonable thing, especially when new wards get implemented and housing districts, the amount of people vying for larger properties, and properties in general will drop off over time. On top of that, the next housing district would have 30 wards.It doesn't matter how many times this gets mentioned. It will not work.
Bad luck protection works in systems where it's the player competing solely against the game's RNG system to get a reward. It doesn't work when the player is competing against other players. Too many players will end up with that same bad lock protection, negating any potential benefit.
Working on Balmung? Not unless players decide to actually relocated to less populated worlds.
Wow, not even trying to hide your toxic ideals behind some disingenuous fallacy argument. Respect.
Demonstrably not true, everyone gets a fair shot.
And who do you think was getting houses before the lottery system? What kind of people have auto-clicking software readily available?
Players: "I can't be online at all hours of the day competing with other players who are trying to get a house. I have a job and a family and a life. I shouldn't be forced to take time off or cancel plans to get a house when the servers come online. Houses shouldn't cost more gil because I can't make that much gil and I shouldn't have to. Housing shouldn't be gated by grindy requirements because that would be unfair to casuals who don't have a lot of play time. We should get a lottery anyone can win."
Players after getting what they wanted: "Not like this. I want preferential treatment. Something needs to be done about all these other players who are winning houses before me."
This.I think having a pity rate system would be great but the implementation is difficult. Your proposition has some flaws, firstly I think one extra ticket per lost lottery is too fast as an accumulation rate. Also if a pity rate build up system was introduced we'd probably see people find ways and methods to game the system and "farm" it, one example I can think of is a random small plot on every world becoming a "farm" plot with like 400 bidders who all just placed their bids in an effort to lose and accumulate pity rate.
You will have player who farm the pity as high as possible just to then use it on the big house in prime location.
In the end it will reward the system abuser that create multiple accounts and organize with other player of false intentions.
Yes, let's give people something so easily and so hastily cuz they "have a job you know."
Equal opportunity shouldn't mean equal outcomes.
Last edited by AlanJust; 02-02-2023 at 10:42 PM.
Of course it should. You have the gil, just like anyone, so you enter with the same chances of the same outcomes as everyone else. That's absolutely fair. Everyone is playing by the same rules. You don't get an unfair advantage because of some unrelated qualifier like "doesn't have a job".
I've yet to see any argument against the lottery system that doesn't boil down to saltiness over losing their lottery fair and square.
Newsflash; you'd still be salty if you lost to a bot auto-clicker. At least this way you haven't spent 18 hours glued to your screen and missed three meals and potentially an entire day of school/work, not to mention messing up your sleep cycle, for nothing.
Sacrificing your health and wellbeing to repeatedly click a button for up to 18 hours straight is not a good game design. There are predatory gatcha games out there for the type of people who enjoy that. Go knock yourself out.
Last edited by Seraphor; 02-02-2023 at 10:55 PM.
I thought people were joking with the whole clicking the placard thing being a good system, but clearly you guys aren't. Placard clicking was definitely a terrible system and the lottery system should have been implemented years ago as soon as there were signs of a housing shortage. Lets face it, it's an open secret that most people used dubious ways to get houses and the devs knew it too just like they aren't blind to all the plugins/mods and even are looking at implementing quality of life elements from plugins. And the only real winners of the placard clicking were those who used dubious methods of automation who were able to at least monitor their computer all day... which begs the question that anyone still in favour of that system most definitely used those methods.
Now, the lottery does indeed suck a lot of the time, especially when you can spend a year bidding on every plot and lose each time, then a first timer comes along and wins. More salt in the wound when you go back weeks/months later and the place hasn't been touched, not even a summoning bell.
Hence why I proposed a system where you increase the amount of tickets after each failed bid until you win at which point it resets. Is it open for abuse as people suggest? Yes and no, people could inadvertently screw themselves over by trying to rack up tickets and then win a plot they actually didn't want which would reset their tickets back to 1. This definitely would work on normal realms. Even on Lich which seems like one of the more populated worlds in Europe, the only times you had literally hundreds of tickets was when you had literally 1 medium crop up all because the devs have disabled auto demolition and adding more wards in the future, it would likely result in most people eventually getting what they want, or at least being happy with what they have, or give them more hope at getting what they want.
Also, add an upstairs to small houses. :3
You might need to take off these goggles cause they are giving you some issues.Of course it should. You have the gil, just like anyone, so you enter with the same chances of the same outcomes as everyone else. That's absolutely fair.
I've yet to see any argument against the lottery system that doesn't boil down to saltiness over losing their lottery fair and square.
Newsflash; you'd still be salty if you lost to a bot auto-clicker. At least this way you haven't spent 18 hours glued to your screen and missed three meals and potentially an entire day of school/work, not to mention messing up your sleep cycle, for nothing.
"Fairness", depends on several factors, not just having Gil and being lucky but should also factor in effort, planning, and persistence.
The lottery system isn't "fair and square", there are FCs taking up entire wards using that "very fair" lottery system, multiple accounts exploiting the chances with botting still evident having empty large plots.
I lost twice to placard-bots back in the day before getting my house, and I still believe I had better odds back then compared to the current system.
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