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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    the leve system is full of so much missed oppportunity. It's a shame really.
    (14)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,847
    Quote Originally Posted by Molly_Millions View Post
    the leve system is full of so much missed oppportunity. It's a shame really.
    Yeah... this.
    (2)

  3. #3
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    the leve system is full of so much missed oppportunity. It's a shame really.
    like I recommended in this old thread
    http://forum.square-enix.com/ffxiv/t...ev1001-Dev1011
    (1)

  4. #4
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Molly_Millions View Post
    the leve system is full of so much missed oppportunity. It's a shame really.
    Agreed. The guildleve system could have been implemented in a much friendlier and less grindy way. It could have been used for progression and tiered rewards in a much better fashion. I liked the direction they were going with faction leves (I'm a little masochistic in that I like rep grinding). There should always be alternatives to getting decent gear. Raid gear and dungeons drops should be the best, but crafted and rep rewarded gear should be a worthwhile stepping stone. Leves could have helped facilitate that more than they did.

    Love or hate guildleves, they were part of a questing system that was actually innovative - instanced content in an open world setting. I would have preferred they were improved to their full potential, instead of virtually scrapped.

    What Rydin is suggesting is something similar to what I might like to see happen with leves. Doing involved questchains (with a decent story) in a hub, which then unlocks access to leves that reward rep, which you repeat for decent gear rewards. Or something similar. This would give quests and leves a more meaningful purpose.

    Maybe in 2.0...? (Boy, are those words getting tired.)
    (0)
    Last edited by Rowyne; 03-31-2012 at 09:46 AM.