I don't think the designers when they moved all the buff windows every 2 minutes thought they were simplifying the game for the players. Having the buffs lined up necessarily leads to having the coordination to take advantage of them. This actually leads to not playing randomly but keeping well in mind a rotation to be made and possibly modified according to the mechanics of the raid and your comp needs. In high-level raids this could also lead to group reasoning to be able to optimize the timing of buffs to get clear by agreeing on when to use them and conversely optimize the rotation to fit within the buffs while also taking into account the needs of the entire party. currently the main problem is not the 2-minute burst but the fact that there are too many buffs that break the math of the game used badly without considering so many factors of the raid. I dont understand why there was ever this belief that the 2-minute burst is a simplification.
Is it a problem with the 2-minute buffs or is it a problem that the crit in this game is broken? The buffs have accentuated it, I don't question that, but the problem of damage variance given by the crit has always been there. Personal parse are penalized by random values in general certainly not by the burst phases in the game. Take off the random numbers in the parse and you have solved the problem, but that is a problem of fflog that should consider individual performance and not mere numbers. It is not a problem of the game. I write this as one who got 99 by losing a fountain of fire, and 87 with a perfect rotation but nonexistent crit so you described me perfectly.


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