Quote Originally Posted by Reinhardt_Azureheim View Post
Hallowed also had +30s/+60s(pre-buff) the cooldown of Guard, Cover had a +20% dmg taken if they attacked you directly and there was no Elixir your teammate could make use of in the cover time. Also your own life tended to be relatively important as a medal carrier, particularly when Heavy Medal debuff was still around. You also were constantly duking it out as the objective were the players themselves in rather small arenas, so the mobility wasn't as great as you'd try to tell me.
theres a bit to unpack here
1 teammates still had pots before 6.1 plus bloodbath for melee
2 cover has great mobility with guard (even tho this skill by its nature is a liability for mobility) but cover + HG isnt great because of........reasons?
3 youre "duking it out" regardless i dont know wut this point was even for
4 im pretty sure the debuff was removed in between or before shb patches not sure why this was brought up