Got some people in here who need a Darwin award for their idea of what effort is. Lol
Got some people in here who need a Darwin award for their idea of what effort is. Lol
What does that mean? If you're meaning that it's a lot of effort to separate the outfit into pieces (and anyone claiming otherwise doesn't have a clue), then IDK, please do explain to us how difficult it is. /shrug People can only go by what they see if they don't know precise information, and what they see is that 1. SQEX is a big company, and 2. a modder already "made" her outfit 3 years ago.
Mortal Fist
And yet having completely static capes that clip through all the races tails, but also clings to the characters back somehow looks good?It's because they look terrible (in my opinion) with any sort of movement involved, people have made mods of floor length hair already for here and it literally looks like the hair is a piece of cardboard waving from side to side. It also levitates off your back in a weird way past the shoulders/upper back instead of lying flat in a resting state. This isnt the modders fault though because the game treats hair like one big chunk instead of individual parts when it comes to movement and from what I can see doesn't account for anything/much past the shoulders.
Square would need to change how their hair works before that could see any improvement imo.
And jesus there are tons of hairs that are already clipping with hats and other glams in the game already.
If clipping bothers you, this isn't the game for you.
I find it strange how you got "clipping" out of this explanation when the whole paragraph focuses how the longer NPC hairstyles and mods aren't made with proper movement physics in mind. They're made for cutscenes where NPCs will at most RP walk around and talk, not for player characters. If they can rehaul their hair system one day that's one thing, but as it is this isn't about clipping.And yet having completely static capes that clip through all the races tails, but also clings to the characters back somehow looks good?
And jesus there are tons of hairs that are already clipping with hats and other glams in the game already.
If clipping bothers you, this isn't the game for you.
Thank you lmao.I find it strange how you got "clipping" out of this explanation when the whole paragraph focuses how the longer NPC hairstyles and mods aren't made with proper movement physics in mind. They're made for cutscenes where NPCs will at most RP walk around and talk, not for player characters. If they can rehaul their hair system one day that's one thing, but as it is this isn't about clipping.
There's videos on YouTube to explain the process of porting and fitting clothes to new models if you want to literally see it.What does that mean? If you're meaning that it's a lot of effort to separate the outfit into pieces (and anyone claiming otherwise doesn't have a clue), then IDK, please do explain to us how difficult it is. /shrug People can only go by what they see if they don't know precise information, and what they see is that 1. SQEX is a big company, and 2. a modder already "made" her outfit 3 years ago.
In a nutshell though, they basically exported the garment, removed all of the parts of the jacket and (I don't know specifically what mod it is so I can only guess from here) upscaled it to a different/multiple modded bodies or refit the edited garment back to the vanilla bodies.
As far as the splitting, I'm moreso willing to guess that the outfit was originally in separate pieces (as was the case with Lyse's gown) and Square was the one who fused them into one. I can't say for sure unless someone can get a hold of Gaia's model in Eden wearing the dress and check that via a certain gpose program.
i feel generally ripped off after buying this outfit. I literally CANNOT use this outfit. how can i glam something if it doesnt allow me to wear feet, legs and hands with it??? its useless unless I just want to stand around without doing any content while wearing this outfit. this is a huge mistake
Likely it's rigged for Gaia only and when you wear that outfit you basically perform a bodyswap to match her body.There's videos on YouTube to explain the process of porting and fitting clothes to new models if you want to literally see it.
In a nutshell though, they basically exported the garment, removed all of the parts of the jacket and (I don't know specifically what mod it is so I can only guess from here) upscaled it to a different/multiple modded bodies or refit the edited garment back to the vanilla bodies.
As far as the splitting, I'm moreso willing to guess that the outfit was originally in separate pieces (as was the case with Lyse's gown) and Square was the one who fused them into one. I can't say for sure unless someone can get a hold of Gaia's model in Eden wearing the dress and check that via a certain gpose program.
Well I just assumed its what they meant considering everything else they said was a blatant lie.I find it strange how you got "clipping" out of this explanation when the whole paragraph focuses how the longer NPC hairstyles and mods aren't made with proper movement physics in mind. They're made for cutscenes where NPCs will at most RP walk around and talk, not for player characters. If they can rehaul their hair system one day that's one thing, but as it is this isn't about clipping.
NPCs are built off of character skeletons, and more often than not call the exact same animations that characters do. And the long hair styles we do have effectively do shoot off the back exactly like they describe, but that happens with the hairs we have that are longer already. Go actually look at the longer hairs that Aura or Roegadyn has, they do not comform to the back or flow evenly there, there is a significant gap on the back to where it is.
Furthermore, it even happens already on the gaia model when its just standing, its not perfectly crafted or anything, nor is it one solid chunk of hair that ignores physics, it works about as well as any other player hair that has decent length, as in the gap and basic physics clip into a lot of things. Its weird to me to selectively apply this standard to a game.
The real reason why hair wasn't included in this case is because it would take more effort than the small indie dev was willing to do. For whatever reason.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.