


Yep, specially alts from people in other regions like EU and JPs. I know a JP one that boosted to have "fun" with NA progs.
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Choose your Destiny:
Pressure SE into fixing their gifting system and RMT issues
>Defend the company
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*the GCBTW presses the enter key*

Again, the thread is asking for stricter requirements.
Even if you don't agree with me on the written tests and such, surely you too must recognize that the current requirements have zero inkling on whether anyone who meets such requirement is a good mentor and the requirements need to be relooked at and tightened up further.
Trade mentor requirements are a complete joke where one can become one before even finishing ARR, battle mentor can simply be gotten passively by playing for a long enough time which doesn't mean you have the necessary knowledge and skills to be a mentor to sprouts.





I think you are completely missing the point in regard to what being a Mentor is about, and what is required of them. This is another issue with the system. People (non mentors, usually) have set impossible expectations that most mentors will never manage to live up to, even the good ones, further compounding the stigma that already exists. That one isn't the fault of Mentors. It is the fault of those that they are supposed to be helping. All of that said, Trade mentor is indeed a joke. The entire system is in need of fixing though, and I will never deny that, but ridiculous restrictions and written tests (seriously? lol) are not the way.Again, the thread is asking for stricter requirements.
Even if you don't agree with me on the written tests and such, surely you too must recognize that the current requirements have zero inkling on whether anyone who meets such requirement is a good mentor and the requirements need to be relooked at and tightened up further.
Trade mentor requirements are a complete joke where one can become one before even finishing ARR, battle mentor can simply be gotten passively by playing for a long enough time which doesn't mean you have the necessary knowledge and skills to be a mentor to sprouts.
Last edited by Vahlnir; 01-11-2023 at 05:24 PM.

First of all I am only a lowly trade mentor by accident as I've lost my sprout before finishing the game despite having the "requirements" met for battle mentor outside of the 90 role quests.somebody who does not participate in Endgame Activities is arguably, not suitable to be 'Mentoring' new players, and is most likely going to give out false information.
help newer players grow into better players overall
Having much stricter requirements will easily weed out the Mentors that only have the crown as a collectable item, and clean up things like Expert Roulette for newer players, having only mentors that actually know what they are doing, playing in those activities.
I agree the current requirements are quite low. I look at yours and ask: who's left and does it fit the purpose?
If it's for helping new players in the NN then there's a range of questions and rarely are they rotation or mechanic related. Most questions I see are about gameplay systems & quests.
Not everyone is suited to answering every question either and your requirements don't really fix that either.
I am physically disabled with a cognitive disability. I'm good at certain things, I can tell you a configuring input methods & accessibility. I have a broad enough understanding of the game now and there are things I can & can't answer. I won't speak on a rotation @90 'cause that's not my thing.
There's lots of different questions & different content out there and mentor participation is already staggeringly low at times.
On off peak hours that drops way off and there's not enough people around to always help.
I've only recently seen NN turn to rotation talk and it's on the PLD changes. A day before this I saw a mentor say "hallowed ground" was for emergencies only. So I get where you're coming from.
I'm sure others have discussed all aspects. It appears your problem is that some mentors are bad and they should be good players first.
As far as I was aware that MR was there to both help fill queues and allow players to play duties and receive help if required. Is that not fit for purpose?
I've seen a lot of clownery in NN, some harassment, arguments, wrong things here & there, seen some outright wrong things regarding input but that's the nature of it.
I'd be down for seeing stricter punishments for mentors caught breaking rules like harassment, suspension from mentorship for a time? The agreement is to set a positive example.
I don't see a lot of our mentors in it for the crown that I interact with and I'm not interested in that. The concept of mentor roulette sounds enticing to help fill any duty but I don't care about some cosmetic reward down the line.
I still wonder about your requirements though:fit for purpose? Perhaps for mentor roulette. For NN & general help? I just don't see it.
Seems you're mad at mentors atm and I think we've all been there after seeing something incredibly dumb.
Last edited by anw; 01-12-2023 at 07:57 AM. Reason: formatting
I think you should have to clear ultimate for combat mentor
I do EX trials, savage, and Ultimates and I'm a mentor. But I don't think someone needs end game knowledge to be one. The bulk of sprout questions are just "how do I unlock this level 30 dungeon", "when do I get my chocobo", "what job is good". You don't really need to have a bunch of end game experience for that. I've been playing since Heavensward and I can't think of a single time a sprout ever asked me something that'd require savage level knowledge.
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