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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    How was it broken or a necessary change when Monk was one of the least played melee, even at endgame? If it was an unfair or game breaking advantage the job would have seen play.

    It was unique. Something the game sorely needs and has been chipping away over the years.
    (9)

  2. #12
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Liam_Harper View Post
    How was it broken or a necessary change when Monk was one of the least played melee, even at endgame? If it was an unfair or game breaking advantage the job would have seen play.

    It was unique. Something the game sorely needs and has been chipping away over the years.
    Not being popular doesn't suddenly mean something is not unbalanced. It was a 20% damage reduction on a 30s CD with 3 stacks. They had mitigation available for nearly every mechanic. It was a pretty overtuned skill that was absolutely going to be changed. I just wasn't expecting it to happened before 7.0.
    (3)

  3. #13
    Player
    Mahimahi's Avatar
    Join Date
    Jun 2014
    Posts
    30
    Character
    Maki Aikawa
    World
    Tonberry
    Main Class
    Fisher Lv 100
    What else is there to say? I was so surprised by this completely unwarranted change that I would like to point out that Six Sided Star still exists in its current state and the devs would much rather destroy an ability that's actually used and was rather cool. It's nothing new either: Anatman was hit hard when everyone figured out how to use it in a cool way.
    (3)

  4. #14
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rollout View Post
    Nature's Minne is now a more powerful Mantra, so it's not even unique. Mantra also only works on GCDs, whereas Arcane Crest just broke and provide a HoT to EVERYONE rather than just the Reaper.
    It's unique to the Melee role which you directly compared Monk against. Don't move the goalpost. Speaking of Reaper, you're once again ignoring Reaper only has Arcane Crest while Monk has both Riddle and Mantra. You're essentially asking for the strongest defensive CD on a Melee DPS while also have a second utility none of them have.

    The only way Riddle would stay like it was (or maybe go to a 60s) is if they axed Mantra. You aren't going to keep both in their previous state.

    Quote Originally Posted by Liam_Harper View Post
    How was it broken or a necessary change when Monk was one of the least played melee, even at endgame? If it was an unfair or game breaking advantage the job would have seen play.

    It was unique. Something the game sorely needs and has been chipping away over the years.
    Come on. You should know that's a weak argument.

    Monk isn't as popular for the same reason Black Mage isn't: they're much harder to play well on compared to other DPS within their role. The likely reason they decided to nerf Riddle now is Ultimate, where a 20% 30s CD with three charges would absolutely be huge in prog.
    (4)
    Last edited by ForteNightshade; 01-11-2023 at 05:06 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #15
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I think nerfing it it 10% or 15% maybe slightly longer of a CD would have made more sense, I don't think it was a "great" change, but I do think it needed some tuning down.

    It felt pretty fun (I've only played monk in casual settings), to have a mitigation frequently up on a melee, timing it for AOE damage and stacks was quite neat Imo.
    (1)

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mahimahi View Post
    What else is there to say? I was so surprised by this completely unwarranted change that I would like to point out that Six Sided Star still exists in its current state and the devs would much rather destroy an ability that's actually used and was rather cool. It's nothing new either: Anatman was hit hard when everyone figured out how to use it in a cool way.
    I don't understand how people are surprised by this change. It was super obvious the 3 stacks was a holdover from ShB and that this was going to change eventually. No way was mnk going to keep 3 stacks of 20% damage mitigation on an extremely short CD. They were absolutely going to change it eventually.

    I can't argue with six sided star. It honestly needs a redesign.

    Quote Originally Posted by Rithy255 View Post
    I think nerfing it it 10% or 15% maybe slightly longer of a CD would have made more sense, I don't think it was a "great" change, but I do think it needed some tuning down.

    It felt pretty fun (I've only played monk in casual settings), to have a mitigation frequently up on a melee, timing it for AOE damage and stacks was quite neat Imo.
    The CD is way too long for sure. I see riddle of earth probably being redone in 7.0 since as ForteNightshade said this was likely a quick fix change for the upcoming ultimate.
    (1)
    Last edited by Ransu; 01-11-2023 at 11:58 PM.

  7. #17
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quite sure the change was made for 2 reasons:
    1. Deep dungeon balance. Riddle of Earth's damage reduction is good currently, but when you try to use it in solo instances, you'd start realizing how weak it becomes in a very drawn out fight. This only becomes more apparent once you reach higher floors of Deep dungeon solo. However, the previous Riddle of Earth would be comically broken in damage mitigation bursts for themselves if MNK has to take a hit every now and then.
    2. The increased cooldown is to balance MNK from being too strong in personal self sustain in relation to other party members and including the existence of healers for party content. Having a 500 potency heal on top of a 20% mitigation every 30 secs is pretty ridiculous.


    Quote Originally Posted by Rollout View Post
    Nature's Minne is now a more powerful Mantra, so it's not even unique. Mantra also only works on GCDs, whereas Arcane Crest just broke and provide a HoT to EVERYONE rather than just the Reaper.
    Yes, it makes sense Nature's Minne is a more powerful Mantra. After all, one of them is literally made to be a support class (physical ranged DPS). The fact that MNK still has support abilities on top of its DPS on top of its higher DPS performance is pretty telling tbh.
    Last I checked, No, Mantra also works for oGCDs because it affects healing actions (all abilities and GCDs), not healing magic (spells). Subtle difference in text, but a huge difference in gameplay. This means Mantra also works for Riddle of Earth. So for solo play, mantra can give a 50 potency buff to Riddle of Earth and an additional 50 potency to second wind.
    Arcane Crest is not more broken, it's just more easier to use in general after the nerf. However, skills that apply % healing to all abilities can be stronger when used by healers who benefit entirely from it, including other jobs who have healing utility like Arcane Crest. It affects their healing and their shield potencies - which can make a difference for raidwides and vastly increase potencies the more skills are used in succession. So abilities like Mantra and Nature's Minne simply get more powerful the more healing is required (works better for burst healing) compared to something like Arcane Crest - which is more stable regen.
    (1)

  8. #18
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Old Riddle of Earth was comically broken.

    None of the other Melee had anything close to 20% on demand mitigation with only a 30s CD. Dragoon doesn't even have a defensive CD since Life Surge is used as part of its core rotation and never held for healing. Bringing up Reaper and Arcane Crest is ignoring Monk also does Mantra, which is both incredibly powerful and unique to Monk. It was a necessary change.
    This. It was nerfed because it was too strong. It's not really more confusing than that.

    Buffs and nerfs are part of a live game. I promise that it will be ok.
    (0)

  9. #19
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,213
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The mitigation amount was absurd, but as usual, rather than tweak it, the devs nuke it out of the sky. They could have just reduced it to 10% or something. The fact that you could use it as a regular defensive guard promoted skill expression, a bit like SAM with their own (Third Eye). If anything, it's Third Eye that is probably the most skill intensive of the two considering its ridiculously low CD but it was untouched.
    (1)

  10. #20
    Player
    DistantStar's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Deep Star
    World
    Excalibur
    Main Class
    Monk Lv 90
    Terrible change, it was a lot of fun to use, and now it isn't. That's the only feedback I care about.
    (8)

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