Quote Originally Posted by BubblyBoar View Post
The easiest thing to do is to guard immediately if you are pulled by a DRK. run away after the onslaught of AoE skills get thrown at you.
While i appreciate the advice and can see how it would work in the right circumstances, The issue on OCE is, we get 2 hours a day where frontlines are active, in that time there are 2-3 'guides' providing macro info and assigning targets, DNC seems to be a primary as i will always have an entire team of sometimes 30+ players target me all at once and flatten me after using every CC in the book at the same time with some staggered for Esuna use, using Guard? seems worthless, i still take damage when its up as some ability's ignore it, and those ability's get used a lot.

Its impossible to use a DNC LB, people dont run from it, they dont panic, they simply target and kill you before the cast finishes, and as i learned in CC, it only takes 1-2 people to kill a DNC if they are stunned, our defense's just dont provide enough to survive the cast time of our LB, nor to get in and do any meaningful damage and get out unscathed, Sure it works well if the enemy team eat glue and have no clue how to use a keyboard, but lets be real, 9 out of 10 times with the matchmaking system? You are on the glue eating team with the enemies being highly skilled masters of every job and perfect execution lol. (Or lets be real here, likely bots with how little they slip up and how fast they counter.)

I cant really do much when the opponent's somehow know every jobs skills by memory and have elaborate plans on how to counter every other job they are ready execute flawlessly every time before you even step out of respawn.

I wish i could say i was a skilled player, but i really cant, and in this games PvP environment? Especially with the 2 hours a day active time on OCE? Im not going to get to learn. All that getting targeted by an entire team and flattened like they are a hive mind is, dont go near the enemy team, and everyone's melee range is more than DNC range attacks.