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  1. #6
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Yseradragonmeow View Post
    Pvp is garbage in this game .there is no other way to put it
    You made an account and came here to post that? Why? If you don't like it, don't participate in it. What was the purpose of this post? Even if Square-Enix staff read these forums, they would ignore vitriol like that anyway.

    On-topic, I don't think pure deathmatch would work well in this game. Feast wasn't especially good beforehand, and I think it would be even worse now. They keep bumping potency with every major patch without bumping player HP values, so time to kill is getting shorter and shorter over time. And we were already hitting the "tickrate problem" before the potency bumps. That will only get worse.

    Adding an objective beyond "kill them" is critical to keeping the system functional. Murderball might work, though, if you're wanting something like TDM but with a little extra going on.

    Quote Originally Posted by Cidel View Post
    No. They shouldn't. There's so much rampant CC amongst most of the jobs and their netcode is bad for what is required from it like registering something critical like Resilience. It's pathetic, because they could just automatically have Purify grant Resilience regardless of whether or not you removed a debuff (like Fetter Ward); and suddenly we don't have to gamble against the poor netcode to decide if we get to be immune to debuffs or not for the next 5 seconds.
    They gave you that, it's called Guard.

    Besides, we know that Resilience can work properly, it worked just fine in Shadowbringers. For some unexplained reason, they chose to implement it differently than it worked in that system. I'm kind of surprised no one's asked about it in the Q&A's. Or maybe Yoshida is striking those questions from the list?
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    Last edited by Gserpent; 12-07-2022 at 04:51 PM.