Quote Originally Posted by Mikey_R View Post
I don't think you realise how boring a job would be with that few skills. It works in PvP because of the more dynamic and shorter encounters as opposed to the more scripted, longer encounters for bosses. It also needs to be simpler so that you can focus more on the fight rather than your own rotation, which are designed to be quick, short, burst damage before some downtime.

As for personal LBs, is that not just a long cooldown action? Even if you want them to ignore raid/personal buffs, you just use the LB outside of those effects, so you can keep your high burst and keep high damage on the inbetween. So really, it just becomes something to use as a filler between big bursts.
Except PvE is designed the same way - they don't care about you messing up your rotation, because they've consistently made it to the point that you almost *can't* screw up your rotation anymore - WAR is a very obvious example of this and is the most "idiot proof" class they've made, but it's not the only example of a general design trend in this direction. Oh, sure, you can break combos or whatever, but anyone that raids regularly has their 1-2-3 long since handled by rote muscle memory anyway, it's not like they're actually thinking about what button to push next. All of the challenge and difficulty in raids is from memorizing and understanding the fight script, not from something like counterbalancing a challenging multi-stage rotation against a fight script like it kind of once was. My position is simply, trim the fat.

Personal LBs is more of a flavor thing to me, more than a design thing. You could just as easily make Midare or whatever ignore raid buffs or something. But one of the undeniable successes of the new PvP system is how much everyone loves the personal LB system and how flavorful they are - look at the sheer number of MCH portraits using the snipe action. I also think that directly tying the "cooldown" of the personal LB into how well you are performing your rotation is a bit of concrete feedback on how well you're performing, and also rewards you for playing well. If you can get an extra LB usage out of a typical fight by nailing your rotation, that makes your play directly correlate with substantially higher DPS. Especially if they were to somehow adjust sub-stats and other outlying problems to address the "get lucky with crits" setup that largely defines top-level performance right now.