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  1. #41
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I ultimately dont care honestly, just tired of seeing people cry and act surprised over getting caught and banned over something they knew was going to get them in trouble.
    Quote Originally Posted by ForteNightshade View Post
    To borrow your analogy. While breaking into your house is illegal, you can no way to actually lock any of your doors or windows. Someone could literally walk right on in, albeit uninvited. Only after someone does precisely that are you then allowed to actually lock your door. Bit ridiculous and illogical, right? That's essentially how these bans feels.
    Botting the game or using third party tools is a punishable offence. Period. People naturally know this, hence why there's a "don't ask, don't tell" sort of policy around these things. No matter how much Square insists they don't want to go on a tirade and mass-ban people or put anti-third party tool software in the game, they still take reports seriously when there's enough evidence of it.

    That said, just because it's an offence against the ToS doesn't mean it's inherently bad. Which is great that SE is paying attention to these tools, since some are relatively useful. We shouldn't be having these tools to begin with. However the fact that these tools managed to do what we've been telling them for 10 years, and having taken them 10 years to actually listen, leave a bad taste. People have been asking to display damage types for a while, and reactions to those things have been how it breaks the game or how it kills the fun of figuring out what to use to mitigate the damage. Hell, what even is that third one, neutral damage? Is it pre-programmed damage that you can't mitigate, like 1k Needles?

    Atelier's right; even if the tool is useful and doesn't break the game, people shouldn't be so surprised that the mere use of them is a dangerous thing to do. It's banned, no matter how minor, innocuous or benevolent it is. That's not an opinion, that's just fact. Square doesn't care, they explicitly say "Don't do this", they're already conceding to a very slim gray margin in not tracking your game settings. If you get caught, there just is no gray area, you're done.

    But past that, Nightshade's right also. Ok, sure, heavy workload on the devs, but there are so many additions to the game that are just "not great" versus the stuff that we've been asking for years and they kept saying "No". And then when 3rd party tools start being widespread because they provide what fans ACTUALLY ASKED FOR, they get surprised about it and start working on those things? Why not do it before, we've only been asking for longer than FF16 has been around...
    I remember when we started having additions to GPose like freezing weather and time, saving camera settings, stuff like that, the moment tools like uh... not Anamnesis, the one that came before Anamnesis, forgot the name... like, that started getting widespread use, and suddenly they add features to GPose.

    Like, I get it that they have their own vision. And I get that not everything the fans ask for is good. But some stuff are overall seen as positive additions, and they skirt around them. More inventory space? Can't do that. Different housing purchase system? Can't have that. Show us the freaking damage types so we can reliably use the mitigation you give us rather than leave us wonder why a LASER is doing physical damage? And then look what happened, we got that.
    People shouldn't be messing with their game with third party tools to get what we've asked for years. That's how you end up with modders fixing some models and gear, which draws people over to modding even harder than they already are. They shouldn't, not just because it's a bannable thing. They shouldn't because they also shouldn't insist on things that ARE doable with Square just ignoring it and handwaving it all the time. And then implementing stuff far fewer people even asked for.

    Anyway, rant aside... that's just me, I know I don't know jack.
    (7)

  2. #42
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Midareyukki View Post
    But past that, Nightshade's right also. Ok, sure, heavy workload on the devs, but there are so many additions to the game that are just "not great" versus the stuff that we've been asking for years and they kept saying "No". And then when 3rd party tools start being widespread because they provide what fans ACTUALLY ASKED FOR, they get surprised about it and start working on those things? Why not do it before, we've only been asking for longer than FF16 has been around...
    Pretty much this. Most any other MMO on the market has party buff timers as a staple OR if they don't they allow the use of mods to make it easier on the devs so they don't have to do all that work (see ESO).

    Yeah, mods are against TOS and it is on any streamer/creator/player to be advised that one wrong misstep will get them banned, that said, SE isn't blameless TOS aside when their player base as asked for legal versions to begin with. I alone asked for party buff timers in SHADOWBRINGERS. That we're only getting it now, is ridiculous. Plain and simple.
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #43
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    It's the fishing log update !
    (1)

  4. #44
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Being able to see physical/magic damage is something I've wanted for a long while.

    There are so many weird attacks you can easily to assume to be physical from the animation, but are actually magical and vice versa, so finally getting some clarity about is wonderful.
    (1)

  5. #45
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Yeah I'm not sure why it's taken them this long to implement that. People have been grumbling about it even back in Heavensward. It was one of those things that reminded me of how similar XIV'S devs were to the XI devs back when Tenaka was still part of the XI team and they'd make players jump through hoops just to try and understand things about a fight that for whatever reason they wanted to keep hidden in order to have the fights have some mystery. We have Fient and Virus the way they are now because people didn't know when to use them. Since they were to help soften certain attack types. Yet we wouldn't know which were what. So, anyone not a raider would either not use them at all or just pop them when they came off cool down as it's better to use it and hope it helps then have one more thing taken away due to no one using it. Maybe now that we will know the attack types they could change them back?
    (1)

  6. #46
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Timers on buffs is a nice change. I didn't see a mention of damage type being shown on the cast bar (during which one would press Feint/Addle), which means the feature is still unfinished.
    (0)

  7. #47
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    The bait on the fishing log for sure.
    (3)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  8. #48
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    I would say the Damage indicators but it looks really shit and it could clutter the screen with those icons, the Damage Info Plugin is far more superior than what they thought up.
    Damage Info also has Casting indicators which the castbar is the color of the type of Attack it is and they have Positional indicators so if you hit your positional the Damage numbers color changes to Red.

    Would've been much easier for the UI crew to just change the Damage numbers color

    Yellow = Physical
    Blue = Magical

    Simple straightforward and no needless clutter. The Damage Indicators they are presenting is like a Chinese knockoff

    Rant over and to answer the OP
    Best UI change is the Favorite Bait and buff timers
    (1)
    Last edited by OM3GA-Z3RO; 11-16-2022 at 01:36 AM.

  9. #49
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deveryn View Post
    Let's stop acting like they didn't do anything wrong. Respect the TOS.
    Some parts of the TOS are not worth being respected
    (4)

  10. #50
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Speaking of bait...
    (0)

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