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  1. #21
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Probably best not to bother trying to interact with FireMage, his takes are so bad even GameFAQs knows he should be ignored, I guess they wised up to his antics so much that he can't get his jollies there anymore so now he's trying his luck here
    Oh I know, it's just really fun to prove him wrong with irrefutable facts and evidence then see him fail by incorrectly claiming logical fallacies as he doesn't even comprehend their definitions, then uses logical fallacies himself to try and support his claims. He discredits himself, good times.
    (3)

  2. #22
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    Oh I know, it's just really fun to prove him wrong with irrefutable facts and evidence then see him fail by incorrectly claiming logical fallacies as he doesn't even comprehend their definitions, then uses logical fallacies himself to try and support his claims. He discredits himself, good times.
    You've never posted anything to prove me wrong though
    (0)

  3. #23
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    159
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I wonder how the old cards would work in EW. Obviously Spire would have to change. Arrow too since Skill Speed trolls some jobs like NIN and DNC. Ewer might have some strong interactions with DRK but I think it would be a cool card to have too if they eliminated other sources of MP for AST.

    Also, I think fun is way more important than balance, especially in a PvE game. Unique job identity is preferred by more players than homogenized balance, we saw that with the PvP rework. But that isn't to say balance should be completely disregarded. WHM should've been brought up to the level of the other healers instead of punishing SCH and AST for existing.
    (8)

  4. #24
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by flowerfairy View Post
    Also, I think fun is way more important than balance, especially in a PvE game.
    Well it's not. Also this is multi-player PvE. That vastly changes things
    (1)

  5. #25
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by flowerfairy View Post
    I wonder how the old cards would work in EW. Obviously Spire would have to change. Arrow too since Skill Speed trolls some jobs like NIN and DNC. Ewer might have some strong interactions with DRK but I think it would be a cool card to have too if they eliminated other sources of MP for AST.
    I think the entire game around GCD and two minute buff meta needs to be reworked. You should never feel punished or nerfed for having haste buffs, it should only be strict DPS gains. Ewer didn't work on DRK in HW, as Dark Side prevented any external MP regen (including Mage's Ballad) so it meant DRKs had to maintain their own MP. It was really fun, because if you were careless and spammed Dark Arts too much, your Dark Side would fall off at 0 MP as it constantly drained MP and needed to drain MP to keep up. As for Spire, I think Bole should be physical damage reduction and Spire be magic. Ewer can continue to give MP, and just throw it on healers or mages. Not every card has to be useful for every job.
    (8)

  6. #26
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by flowerfairy View Post
    I wonder how the old cards would work in EW. Obviously Spire would have to change. Arrow too since Skill Speed trolls some jobs like NIN and DNC. Ewer might have some strong interactions with DRK but I think it would be a cool card to have too if they eliminated other sources of MP for AST.
    I wonder how interesting it'd be if Spire was reworked to be 'grants job identity resource', like it gives Ninki to a NIN, Kenki to a SAM, one Aetherflow to a SCH, etc. Imbalanced as heck but it'd be very unique. Also there's a reddit thread I just checked that says Ewer used to give 1325 MP over its duration (base form), so even if Ewer gave, say 3000 MP over 15 seconds, I don't see how it'd be too bad balance wise for DRKs, one extra Edge at the cost of a card that could have been a Balance instead seems not so bad for balance in the grand scheme of things. FFlogs can probably have a formula added that says 'oh the DRK had Ewer X times, remove X casts of Edge from their RDPS and attribute it to the AST'
    (0)

  7. #27
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    I think the entire game around GCD and two minute buff meta needs to be reworked. You should never feel punished or nerfed for having haste buffs, it should only be strict DPS gains. Ewer didn't work on DRK in HW, as Dark Side prevented any external MP regen (including Mage's Ballad) so it meant DRKs had to maintain their own MP. It was really fun, because if you were careless and spammed Dark Arts too much, your Dark Side would fall off at 0 MP as it constantly drained MP and needed to drain MP to keep up. As for Spire, I think Bole should be physical damage reduction and Spire be magic. Ewer can continue to give MP, and just throw it on healers or mages. Not every card has to be useful for every job.
    Congrats you just overcentralized Balance and heavily punished ASTs for having bad RNG, just like from HW to SB
    (2)

  8. #28
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mithron View Post
    You should never feel punished or nerfed for having haste buffs, it should only be strict DPS gains.
    If we don't get Royal Road back (and I assume the devs prefer Div for balancing purposes), it'd be fine right? You just choose to dump the Arrow on someone who isn't screwed up by haste effects. Alternatively, I guess they could do like, IDK make Arrow be 'autoattack speed is increased' so you want to put it on a melee, and Spire could maybe be 'magic damage increased by X% for Y seconds', so you'd have a caster specific card to throw out (or maybe it'd work out to be better to throw it on PLD or DRK depending on circumstances? (Imagine that, optimization decisions).
    (4)

  9. #29
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    159
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If we don't get Royal Road back (and I assume the devs prefer Div for balancing purposes), it'd be fine right? You just choose to dump the Arrow on someone who isn't screwed up by haste effects. Alternatively, I guess they could do like, IDK make Arrow be 'autoattack speed is increased' so you want to put it on a melee, and Spire could maybe be 'magic damage increased by X% for Y seconds', so you'd have a caster specific card to throw out (or maybe it'd work out to be better to throw it on PLD or DRK depending on circumstances? (Imagine that, optimization decisions).
    I think that's my problem, you can choose to screw someone up by overloading their SkS, it'd be pretty funny but I'd rather have the only troll button to be Rescue. I never played FFXIV before ShB, but AST in SB sounded really fun with Royal Road enhancing, storing a card to use later, extending an effect with Time Dilation, etc. I wonder why they couldn't take simple effects for the cards instead of Astrodyne which is both finger-breaking and boring somehow. The only real troublemakers were Spire and Arrow, those effects you said (magic damage increase & autoattack speed increase) were really just the straightforward choices. But of course, that requires thinking, and we can't have that on healers now can we?
    (2)

  10. #30
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    If we don't get Royal Road back (and I assume the devs prefer Div for balancing purposes), it'd be fine right? You just choose to dump the Arrow on someone who isn't screwed up by haste effects. Alternatively, I guess they could do like, IDK make Arrow be 'autoattack speed is increased' so you want to put it on a melee, and Spire could maybe be 'magic damage increased by X% for Y seconds', so you'd have a caster specific card to throw out (or maybe it'd work out to be better to throw it on PLD or DRK depending on circumstances? (Imagine that, optimization decisions).
    I don't really have an easy or convenient alternative solution to haste, I just wish it didn't "screw over" some jobs (like it did PLD and MNK in HW). I loved getting Enhanced Arrows on BLM. Can you imagine what it would do for MCH during Hyper Charge now? Maybe they could pop off like 8-10 shots lol.

    The auto-attack (like Riddle of Wind for MNK) buff and magic damage increase do sound like fun alternatives. Sure Balance would still be best, but that's fine, that's the point of AST: random factors, high highs and low lows.
    (1)

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