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  1. #11
    Player
    Avatar de GTK0HLK
    Inscrit
    juillet 2020
    Messages
    1 072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Mage noir Lv 100
    Citation Envoyé par Jojoya Voir le message
    -cut-
    I wasn't talking that he was talking about that. it's clear where my part of it is.
    theirs is obviously in the OP.
    <I was mostly asking for people to cut the back in forth in a thread where everyone can simply just say what they think without going to subjective. and then thread end.>
    (0)

  2. #12
    Player
    Avatar de dspguy
    Inscrit
    aot 2013
    Messages
    1 667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Maraudeur Lv 100
    Citation Envoyé par SnowVix Voir le message
    "I don't understand probability and statistics."
    If the OP ran Trial Synthesis (to save gil) and just spammed Rapid Synthesis and tracked success and failures - and did this 200+ times, they'd see it is closer to 50% than 25%. And the variance from 50% would work itself out if they kept going.

    What the OP is seeing is what we all see. Confirmation bias. I'll never forget the 175 melds it took to put a 5% materia on an accessory years ago. However, after that, I took to tracking all my melds when I was pentamelding and compared them with that the game tells me the odds should be. The result over a long period of time? Their RNG is pretty spot on. Over a short period of time, it is hard to see it and we only see what we allow ourselves to see.
    (2)

  3. #13
    Player
    Avatar de Ayche
    Inscrit
    mai 2021
    Messages
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    You gotta remember to save up your luck so you can use it at crucial moments!
    (1)

  4. #14
    Player
    Avatar de Deceptus
    Inscrit
    septembre 2013
    Lieu
    The Goblet - 16th Ward, Plot 55
    Messages
    4 418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Citation Envoyé par Valkyrie_Lenneth Voir le message
    Welcome to RNG, over thousands of people.

    It averages to 50/50.

    Same as how a 7% meld can go on the first try, or 300 materia later.
    At a 7% success rate, you'd have a 97.34% probability of getting a meld at 50 attempts, and a 99.38% probability at 70 attempts.

    Citation Envoyé par dspguy Voir le message
    If the OP ran Trial Synthesis (to save gil) and just spammed Rapid Synthesis and tracked success and failures - and did this 200+ times, they'd see it is closer to 50% than 25%. And the variance from 50% would work itself out if they kept going.

    What the OP is seeing is what we all see. Confirmation bias. I'll never forget the 175 melds it took to put a 5% materia on an accessory years ago. However, after that, I took to tracking all my melds when I was pentamelding and compared them with that the game tells me the odds should be. The result over a long period of time? Their RNG is pretty spot on. Over a short period of time, it is hard to see it and we only see what we allow ourselves to see.
    Maybe, maybe not. If they did run that trial for 200 attempts and it came out to 30% success rate would you still discount it as not enough attempts? 500? 1000?

    At what point does data become valid if it doesn't agree with what you think it should be? 100 attempts is a decent sample size and shouldn't be scoffed at, it should be considered.
    (1)
    Dernière modification de Deceptus, 31/10/2022 à 22h10
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    Avatar de Limecat
    Inscrit
    dcembre 2012
    Messages
    1 359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    Mage blanc Lv 90
    You exist to make up for that one guy who's nailed 99% of all his non-100% attempts at melding/HQing.
    (1)

  6. #16
    Player
    Avatar de dspguy
    Inscrit
    aot 2013
    Messages
    1 667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Maraudeur Lv 100
    Citation Envoyé par Deceptus Voir le message
    At a 7% success rate, you'd have a 97.34% probability of getting a meld at 50 attempts, and a 99.38% probability at 70 attempts.



    Maybe, maybe not. If they did run that trial for 200 attempts and it came out to 30% success rate would you still discount it as not enough attempts? 500? 1000?

    At what point does data become valid if it doesn't agree with what you think it should be? 100 attempts is a decent sample size and shouldn't be scoffed at, it should be considered.
    Do it yourself and find out. Not necessarily with Rapid Synthesis, it could be any RNG aspect of the game. I've done it.

    https://drive.google.com/file/d/1WyS...usp=share_link

    I ran /random 2 (which rolls a 1 or 2) and recorded the output. Figures are in the link, but for those not wanting to click the link, the gist is:

    This simulates the 50% success/fail of Rapid Synthesis (RS).

    First 189 rolls had the following results: 100 1s (53%) to 89 2s (47%)
    Next 43 rolls had the following result: 15 1s (35%) 28s (65%).

    Collectively, across all 232 rolls, it was:
    49.5% 1s
    50.5% 2s

    There were also multiple instances of consecutive 1s or consecutive 2s which would have looked like lots of RS successes or failures.

    It didn't take that many rolls to see the results begin to converge towards what we'd expect.
    (1)

  7. #17
    Player
    Avatar de Moonlite
    Inscrit
    fvrier 2014
    Lieu
    Uldah
    Messages
    1 501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugiliste Lv 100
    I always find SE percentages seem to be fairly accurate when you break the 1000 attempt of something.
    (0)

  8. #18
    Player Avatar de Midareyukki
    Inscrit
    octobre 2017
    Lieu
    Bozja
    Messages
    2 580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Guerrier Lv 100
    I know it's not the same, but didn't mathematicians realize that in a practical 50% probability, the actual application won't be 50% exactly? Something about how a professor told his students to flip a coin 100 times and register the results. The ones who didn't bother got closer to 50% than the ones who did.

    So it's normal if it isn't 50% of the time. Because each instance is randomized. The game isn't aware of whether you have 50% exactly of all uses of Rapid Synth, and if you try to ensure that, you'll make it predictable.
    (0)

  9. #19
    Player
    Avatar de Liam_Harper
    Inscrit
    fvrier 2018
    Messages
    3 470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    Mage blanc Lv 90
    Rapid Synth is definitely 50% and not bugged. That is how rng works. It's random. It could be 50/50, it could be 10/90, it could be 90/10. If it was always consistent and even, it would be a set pattern.

    That said, I loathe Rapid Synth in Experts. I have a good success rate on Experts and I don't care if it's rng, that doesn't mean it's fun rng or good design. It's easily my least favorite part of Expert crafting. I hope they scrap it and replace it with something more consistent some day.
    (1)

  10. #20
    Player Avatar de Midareyukki
    Inscrit
    octobre 2017
    Lieu
    Bozja
    Messages
    2 580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Guerrier Lv 100
    tbh OP, try going on DNC and try to get a proc. Procs are 50% there, and you won't get them every other press. Because that's how RNG works.
    (2)

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