I'll be making a shortlist based on most liked posts, separated by category. These are not mine (my own are at the top of page 5 and included here only if echoed elsewhere), though I may adjust the posts' original language somewhat to better fit within shared categories.
Note: Feel free to edit your posts to keep all your suggestions neatly together even if more thoughts arise later. I'd just ask that you put "Edit (<date>)" so that I know to check what was added and can add it to the list.
OTHER TECHNICAL IMPROVEMENTS
- Ability to verify files w/o reinstalling the whole thing. Downloading patch files should not depend on having an active subscription (so that slower connections need not waste days of sub time downloading). (Post #101)
- Remove the double-ping cost from servers refreshing action ICDs upon receipt of server confirmation, either by removing that refresh or by including within it a command to reduce the ICD's duration by one's estimated round-trip ping. (Many posts)
- Don't kick people from the game client upon lobby error (yes, this can be avoided even now, but only via 3rd party mods), and have the error provide the disconnected player a ticket by which to tacitly/automatically put them as near as feasible to the front of queue, if any.
- Let everything queue properly. Sprint, ground-targeted AoEs, pots, food, poisons -- all of it. (Post #58)
- Let us have toes instead of just barely sculpted bricks with lines painted on them. (Perhaps also let us actually go barefoot and have higher-poly fingers.)
GEARING (including alt-friendliness, bad luck protection, speed getting from max ilvl to actual BiS, itemization freedom and/or parity, etc.)
- No more Luminous Tools. (Post #5)
GLAMOUR
- Expand it! / Rehaul it! (Details TBD) (Many posts)
- Make "Dispel"/Natural appearance an available Glamour Plate assignment, as to be able to dispel freely. Also, let us dispel glamours freely.
- Bind glamours to jobs, not to the actual items (such that equipping a new item doesn't even temporarily break your glamour and jobs using the same pieces needn't fight over them).
HOUSING
- Expand it, especially in regards to expanding the instanced side of housing (additional apartment sizes, further feature additions, etc.). (Many posts)
CHARACTER CUSTOMIZATION
- Butt slider. (And possibly other sliders, like for shoulder width, width --or height not just being an overall scalar-- etc.) (Post #8, 26)
- More clans. (Post #5)
- Increase what can be changed at/via the Aesthetician. (Post #23)
- More options for existing races (especially, more faces). (Many posts)
CONTENT VARIETIES
- More replayability and rescalability of non-time-gated content. (Post #26)
- Just take advantage of cheap additions where possible. Give us more frequent interactions with, say, vendors over certain times of day, selling to or trading with them; it only costs some dialogue and incredibly simple system addition for something that makes the world seem a lot more real and lively. Let grinding some particular type of mob or doing certain FATEs potentially lead to some other stuff. Build up off of FATEs into various interactions. (Various)
- "Rewards for doing Minimum Item Level / Silence Echo content, similar to Wondrous Tails, Faux Hollows or the Blue Mage Log." (14)
COMBAT DEPTH / (UNDER)MECHANICS
JOB DESIGN
- Move away from the 2-minute meta. (Post #11, 12)
:: While this works well as a quickly thrown-together banner, there are very distinct directions from which this could be approached. May require encounter adjustments to not simply devolve into the very same state but with more jobs excluded or forced into set compositions. [MPW / Monkey's Paw Warning]- Completely rehaul the healer role and/or its content interactions. (Many posts)
:: At minimum, trade a good third of the healing oGCDs for more offensive and utility-based actions?- Allow most shortish-CD oGCDs to scale with GCD speed (and therefore SkS/SpS) as not to waste partly SkS/SpS GCD benefits by having them clip into the earliest window of CD activation (wherein they would otherwise therefore delay CD use over the GCD animation time and potentially reduce CD frequency despite their Haste). (Post #3)
POWERS CUSTOMIZATION (benefits for multi-classing, further job customization, etc.)
STORY INTERACTION / DIRECTION
- "No more revolving door of MSQ writers. Pick one, and stick with them." (Post #13)
- "More of a focus on high/dark fantasy storytelling and locations." (Post #13)
WORLD INTERACTION / DESIGN
- Let story-progressed/developed towns develop over their storylines, allowing new players to see them grow.
OTHER BIG QUALITY-OF-LIFE CHANGES
- Job crystals, once acquired for the given weapon type, are equipped automatically; jobs required for all dungeons with a minimum level of 30 or higher. (Post #5)
- Either allow the option of retaining skills despite syncing down gear and stats in down-leveled content (even if that means working harder for nearly the same performance as those using fewer skills) or seriously rework the acquisition of skills (reaching a satisfying kit at a far sooner level). (Post #23)
- FC Finder (and perhaps similar tools) available in-game. (Post #7)


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