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  1. #391
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    •Not currently planning on having a loss of SP/XP at this point in time

    Please discuss the above points and any comments such as the below would be really helpful:

    •[SIZE="5"]This penalty is weak![/SIZE]
    •This is perfect!
    •[SIZE="5"]Do something else![/SIZE]
    Yes to SP/XP loss. Yoshi-P propsed penalty is weak! Do something else! (SP/XP loss)
    (0)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  2. #392
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Also add char decapitation, like when you get hurt by monsters you lose arm/legs/head and your gear is lost forever. same thing for weapons. also they should make it so when you lose a part of your body, you cannot play the game at all for a certain period of time like a week/month until some alchemist grew a new arm or cloned your body and switched your soul from your old body to your new body. Also, there should be an anima reset to 0 every time you die.
    (0)
    Last edited by PandaTaru; 03-30-2011 at 02:11 AM. Reason: PURE SARCASM

  3. #393
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Luluna View Post
    Anyone who wants the death exp loss a mage? I am not one but i know a few who would be level 10 again real quick because of the hate they pull when curing, enfeebling, buffs etc >.<
    You must have really, really bad tanks

    Anyway, I'm seriously amazed by the fact that some people really think that a mere timesink like experience-based penalty will instill "fear" of death in the hearts of people. Might work one or two times, then it becomes routine like everything else.

    Unless you lose something permanently (which is obviously not practical nor acceptable in this kind of environment), there's nothing that does that. Death has long been a negligible element in videogames, and there's nothing wrong with it.

    Quote Originally Posted by Vesper View Post
    If you really feel like a harsher penalty is needed, take it upon yourself to punch yourself in the crotch. If you die multiple times punch your an additional time until you are finally out of a weakened state...
    I strongly support this solution.
    Too many people would like to impose fun-less time sinks on everyone in the name of their hardcore nostalgia.
    (0)

  4. #394
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PandaTaru View Post
    Also add char decapitation, like when you get hurt by monsters you lose arm/legs/head and your gear is lost forever. same thing for weapons. also they should make it so when you lose a part of your body, you cannot play the game at all for a certain period of time like a week/month until some alchemist grew a new arm or cloned your body and switched your soul from your old body to your new body. Also, there should be an anima reset to 0 every time you die.
    Aaaaah now you're exaggerating. Fingers and toes and a flogging should be sufficient.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  5. #395
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    @ Abriael at the moment our group does not have a tank, although i do know that hate is still a issue i am not a mage myself but have seen crazy hate control with mobs even with a tank.
    (0)

  6. #396
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I don't really understand why there's such a huge debate over death penalties, many of the other MMORPGs out there are plenty successful without putting much thought into death. In fact, the most successful MMO out there (WoW) barely has a death penalty at all. Now, I'm not one to try and push WoW topics as the "right thing to do" but I think the FFXIV development team have bigger things to worry about right now?

    As for my opinion, I think the current system is fine. When I die, I lose time, and my time is very valuable to me (maybe not as valuable to others). Yoshi-P's suggestions are fine though, too. I worry for a game that lacks content/progression, storytelling, quests, and class uniqueness when the community (and devs) prioritize something as silly as death penalty.
    (0)

  7. #397
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Vesper View Post
    If you really feel like a harsher penalty is needed, take it upon yourself to punch yourself in the crotch. If you die multiple times punch your an additional time until you are finally out of a weakened state...
    This is full of win lmao.

    Player1: What happened to *insert name here*?

    Player2: O he's a super hardcore player and he just died 3 times.

    Player1: So why is he not moving?

    Player2: He puched himself in the nuts constantly so now hes unconscious.

    Player1: O so he's an idiot.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #398
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ava View Post
    I don't really understand why there's such a huge debate over death penalties, many of the other MMORPGs out there are plenty successful without putting much thought into death. In fact, the most successful MMO out there (WoW) barely has a death penalty at all. Now, I'm not one to try and push WoW topics as the "right thing to do" but I think the FFXIV development team have bigger things to worry about right now?

    As for my opinion, I think the current system is fine. When I die, I lose time, and my time is very valuable to me (maybe not as valuable to others). Yoshi-P's suggestions are fine though, too. I worry for a game that lacks content/progression, storytelling, quests, and class uniqueness when the community (and devs) prioritize something as silly as death penalty.
    To me sometimes it sounds like some people want the game to fail miserably by adding more unneeded restrictions into it. Most of the posts I read about SP/EXP penalty don't have a real argument in them.
    If they wanted more challenge, just ask for more challenging mobs. Death penalty doesn't add anything to the challenge, it just add annoyance during a challenging fight.
    (0)
    Last edited by PandaTaru; 03-30-2011 at 02:13 AM.

  9. #399
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Luluna View Post
    @ Abriael at the moment our group does not have a tank, although i do know that hate is still a issue i am not a mage myself but have seen crazy hate control with mobs even with a tank.
    Not sure about others, but personally I find hate management quite doable, while challenging (and I do think a challenge is a good thing). Probably you had experiences with pretty bad tanks.

    I've actually observed quite a few other gladiators "at work" though (mostly the "I'm higher level! I'll tank!" type),and I did notice that many can't manage their stamina, wasting it by spamming attacks and then remaining without when they need a taunt/provoke. Some others fire all their taunts in a row at the beginning of the fight, weakening their long-run aggro. The problem here is that many, many players still didn't learn how to tank.

    But yeah, you do need a tank to begin with
    (0)

  10. #400
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by Luluna View Post
    Anyone who wants the death exp loss a mage? I am not one but i know a few who would be level 10 again real quick because of the hate they pull when curing, enfeebling, buffs etc >.<
    Yes I am, I dont exactly "want" an sp loss upon death change, but I wouldnt mind it. I just want there to be some sort of challenge/risk/danger involved in this game.
    (0)

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