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  1. #11
    Player
    Briarthorn's Avatar
    Join Date
    Jun 2022
    Posts
    10
    Character
    Ba'roc Tayuun
    World
    Jenova
    Main Class
    Reaper Lv 90
    Because in the same way that the devs buff things instead of nerfing things because people don't like nerfs. They do this so that they don't have skills say "Cannot crit or direct hit".

    I like my big hits being able to do that.

    Well the problem is you either crit the big potency skills or you hate the pull, sometimes even causing wipes like week 1 P8s. Obviously fixing this is a deeper issue, so auto-crits on the big skills is a band-aid so we don't suffer as much in the mean time.
    I'm fine with have lows if i also have highs. I love old astro cards even if there was a big swing in how good different buffs were. It was the gambler. I like a bit of chance with these thing to add big moments.
    (1)
    Last edited by Briarthorn; 10-12-2022 at 10:20 AM. Reason: Expanded on thought

  2. #12
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    I didn't really think much of it besides how it affects the speed I clear, then eventually, hitting this tier where I used to joke about "just dcrit harder" ended up being very important during earlier weeks of p8s p2 where dcritting phoenix under raidbuff had a very big difference.
    A normal hyosho hits as much as a dcrit hyosho during this period, and under ideal raid buffs, it hits as hard as almost 3 hyoshos during it. Having poor luck during this phase usually means dying from enrage or almost dying from enrage.

    Sam's would still need to pray their midare/namikiri/ogi direct hits as crit is now forced, but still having an impact.

    I'm not sure what prompted them to make these changes for SAM and why they want to rework DRG when it seems okay-ish, but the upside was WAR finally getting some value from buffs like litany with their forced crits.

    Some people think that dhits should go away and just put it inside crits, I don't mind this idea either cause I'm interested on how it'd go for these two pieces of RNG potentially making a run or not early on.
    (0)

  3. #13
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I actually don't care for forced CRIT/DH Balance abilites, I dislike hard hitting moves being very dependent on RNG.
    Doesn't matter either way CRIT/DH abilities, they exist *currently* for a reason to balance damage variants, the changes so auto crit jobs work with "crit/DH" buffs makes sense even if it's another simplification. (Some simplifications are good some are awful)

    mind you RNG isn't a bad thing but at the same time Crits/DH aren't even interesting RNG that changes what you're going to do. Good RNG (Like Procs) actually give you variety in rotation and make you think on the fly, Procs are actually something I'd consider meaningful RNG (at least to making rotations more fun)

    Direct hit is always just been a weird stat for me, whats the point in having another crit like mech but smaller? I just really don't see much purpose behind it, it's obviously a good stat to have after you melded crit.

    Overall: I dont think forced DH/CRITs are actually a bad thing, maybe disappointing to people who would like to have the risk chance of hitting harder sometimes.
    (1)
    Last edited by Rithy255; 10-12-2022 at 01:33 PM.

  4. #14
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    I personally hate the auto crits. Its boring imo.
    I agree it's overall boring to better game design that doesn't need them, but isn't seeing your high potency attacks only do 30k instead of 120k more boring and unhealthy for the game's fight design in the mean time? Can you elaborate why you think it's boring and shouldn't be added for now?
    (2)

  5. #15
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    I personally hate the auto crits. Its boring imo.
    It killed the entire joy when you had a massive potency ability and it did crit. Now it’s always the same boring number. Like the moment I had old Sam and my ogi did crit for 45 k in buff windows I had pretty enjoyable moments. Same with every other non autocrit job. When my opener on drk goes crit/Dh bananas I love it.
    (2)

  6. #16
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I would prefer more multi hit than auto-crit.
    Jobs are really dependant on crits on big potency skills.

    I know many will lose the dopamine effect of big numbers but it's been a while since I actually watched the numbers.
    On the other hand, auto-crit abilities makes crit buffs much more reliable.

    I'm not for or against it, I acknowledge both situations have their upsides and downsides.
    As of now, I would like big potency skills such as Hyosho, Double Down, Confiteor being on either multi hit or auto-crit to reduces the damage variance.
    (4)

  7. #17
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Big idea! completely remove crit that is not meritocratic and brings nothing to the actual gameplay and add depth to the gameplay by adding mechanics to produce more damage and adding random timeline during boss fights
    (0)

  8. 10-12-2022 10:24 PM

  9. #18
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I would prefer to have 12 GCDs that deal 100 more potency then one skill with 1200.

    I don't like to have my DMG depending on a few big skills and the hope that they crit.
    Simply to avoid the mentioned problem.
    (2)

  10. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mithron View Post
    I agree it's overall boring to better game design that doesn't need them, but isn't seeing your high potency attacks only do 30k instead of 120k more boring and unhealthy for the game's fight design in the mean time? Can you elaborate why you think it's boring and shouldn't be added for now?
    50k+ crits for midare on samurai for example basically always do around 25k now or whatever it is for this tier I dunno as I dropped sam this tier. Around 25k is what midare would do on a non crit. They basically removed the ability of big hitters to actually hit big and always have them do the same damage every time. Its boring. The entire appeal of building up resources and then dumping it into a big potency move was to potentially see that big crit. That was the entire enjoyment of samurai for me at least.
    (2)

  11. #20
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Am I doing something wrong? I see lots of talk about stacking Crit and DH but as a Black Mage I have been stacking Crit and Spell Speed. Am I doing this wrong?
    (0)

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