(https://ffxiv.consolegameswiki.com/w...ridanian_Envoy)

We are tasked with delivering a missive to 2 allies.

My main issue with the story here is the same as the previous one. They all treat me as if I did great things when I didn’t.

While I am in flight, we get a cut scene about the imperials, and… well, other than I’m not sure how Dantie knows any of that, it’s fine.

I’m not a fan of ‘omniscient narrator’ in stories. To me, narration should remain relevant to what is happening in the moment; and now is not when Dantie is dealing with the empire.

Once in Limsa Lominsa, we are spoken to by Admiral Merlwyb Blowdyswyn and given backstory.

We then fly to Ul’dah, and thankfully there is no in-flight movie this time.

We deliver our missive, get more back story, and we are done.

This feels like it is the conclusion of part 1 of whatever the story is.

As for the back story information we get. While I am certain it is something that will come into play at some point, I have no idea if I’ll remember any of that by the time I get there. Not only will time pass as I play the game, but I can only play a certain amount of time each day, so that will put this cut scene ever further. I think the story would be better served by providing the information closer to the related events. The character’s vision power would be a convenient way to provide it.

Or, quests could be constructed, where, as part of completing them, we would learn more and more about the troubles the empire has caused and hinting at what is to come.