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  1. #1
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    Rithy255's Avatar
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    Rithris Amaya
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    Quote Originally Posted by Risvertasashi View Post
    I mean I'm not saying there aren't design issues here.

    But going down the spec route will inevitably result in "bring the minimum amount of healing necessary to clear, and maximum damage." And even if SE committed to reworking every dungeon and nerfing tanks on a scale that the game hasn't seen in its entire history, it will still be a pipe dream to expect every instance to require such an amount of healing that someone would go all in on a healing spec.

    Heck, even in ultimates, people would be going "Well you don't really need this ability or that ability, you can cut it for more damage." We pretty much already get the FF14 version of that - figuring out where to cut healing for that extra damage GCD.
    Imagine if you could spec into two different sort of support abilites for example
    >Option A: Gives out a small party Barrier around the team and "X"% mitigation CD: 90
    >Option B: Gives out a aoe heal For "X" Potency CD: 60

    That's a choice that doesn't have to be tied to direct damage.

    Lets have another example

    Red Mage
    Option 1: White Shift, Will grant you a lot of healing spells and a healing potency increase passive, maybe some choose able healing spells aswell
    Option 2: Black Shift, Will grant you a lot of damage spells and a damage increase, Potency increase ect.

    Shifts would be selectable like old role actions ect, it could really work given the effort
    Theirs ways of balancing it Imo.
    (0)

  2. #2
    Player
    Renathras's Avatar
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    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Red Mage
    Option 1: White Shift, Will grant you a lot of healing spells and a healing potency increase passive, maybe some choose able healing spells aswell
    Option 2: Black Shift, Will grant you a lot of damage spells and a damage increase, Potency increase ect.
    All this would do is replace healers in 4 mans with RDM, and in 8 mans replace a healer with RDM.

    We even see this with FFXI, which does allow this, where RDMs are often healers in small party content because they can heal well enough for the content while also doing more damage than the main healer Jobs. If you can't heal enough in White Shift, then there's no reason to be in White Shift - bring a healer to heal and stay in Black Shift the whole time. On the other hand, if you CAN heal well enough in White Shift you don't need a healer, then why would any party bring a healer when they can White Shift RDM it and get more damage? Not to mention RDM as healers would be amazing in FFXIV since they would be able to chain Raise, freeing up that "utility Raise" Caster slot for BLM. This would also make SMN useless in 8 man groups that had a RDM healer.

    All the other would do is the theorycrafters would say which is better for a given fight and everyone would slot it. We had this in FFXIV in SB and there was always a "BiS" for the Role Abilities for each fight. WoW tends to even have this where there's always a "best Talent choices" for any given fight, though there's often an "here's a second set that doesn't math as high but is easier/safer to pull off".

    The reason WoW got rid of the in-depth talent trees years ago is because they said it was an "illusion of choice" as most of the time, there was a right and wrong way, and if you weren't doing it the right way, you were bad. Some spects had a handful of points you could move around, but they were pretty insignificant, like Wrath Holy Paladin (healer) getting to pick between "Do I want to make Wisdom better or do I want to make Kings better?", and if you had more than one Paladin in your raid team, it was irrelevant anyway since one brought one and the other brought the other and that ended the debate.

    EDIT: You say that White Shift RDM wouldn't be able to replace a healer in even 4 man content (other than with a WAR tank), so what would be the point of White Shift? Why would anyone ever use it? "I'm going to do less damage so I can provide a utility that the party doesn't need and which doesn't actually let us trade out a healer for more damage"? It's kind of like how PLD can absolutely heal with Clemency in 4 mans today. But...no one ("good") does because it's a DPS loss and you have healers healing instead. If Clemency could REPLACE healers, then it would be more valuable even at a DPS loss (the solo AST healing Ultimate had their PLD using Clemency quite a bit, but it was a DPS gain since they were able to sub out the second healer slot with another DPSer), but it isn't.

    Likewise, if White Shift COULD replace a healer, then it would be valuable, but if it doesn't, then no one would use it. And if it COULD, they everyone would be replacing healers and you'd open that whole can of worms. :ENDEDIT

    .

    Stuff like that works in more free-form MMOs like Everquest, but not in "polished" ones with well established theorycrafting communities like most modern MMOs.

    NOTE: I say this as a person that LOVES that about old school MMOs. I would LOVE if that was viable in FFXIV. The problem is that FFXIV's combat system is too rigid and its theorycrafting community too entrenched (and too obsessed) for that to not be highly disruptive and destructive in FFXIV.
    (1)
    Last edited by Renathras; 10-07-2022 at 06:27 AM. Reason: Marked with EDIT

  3. #3
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    All this would do is replace healers in 4 mans with RDM, and in 8 mans replace a healer with RDM.

    We even see this with FFXI, which does allow this, where RDMs are often healers in small party content because they can heal well enough for the content while also doing more damage than the main healer Jobs. If you can't heal enough in White Shift, then there's no reason to be in White Shift - bring a healer to heal and stay in Black Shift the whole time. On the other hand, if you CAN heal well enough in White Shift you don't need a healer, then why would any party bring a healer when they can White Shift RDM it and get more damage? Not to mention RDM as healers would be amazing in FFXIV since they would be able to chain Raise, freeing up that "utility Raise" Caster slot for BLM. This would also make SMN useless in 8 man groups that had a RDM healer.

    All the other would do is the theorycrafters would say which is better for a given fight and everyone would slot it. We had this in FFXIV in SB and there was always a "BiS" for the Role Abilities for each fight. WoW tends to even have this where there's always a "best Talent choices" for any given fight, though there's often an "here's a second set that doesn't math as high but is easier/safer to pull off".

    The reason WoW got rid of the in-depth talent trees years ago is because they said it was an "illusion of choice" as most of the time, there was a right and wrong way, and if you weren't doing it the right way, you were bad. Some spects had a handful of points you could move around, but they were pretty insignificant, like Wrath Holy Paladin (healer) getting to pick between "Do I want to make Wisdom better or do I want to make Kings better?", and if you had more than one Paladin in your raid team, it was irrelevant anyway since one brought one and the other brought the other and that ended the debate.

    EDIT: You say that White Shift RDM wouldn't be able to replace a healer in even 4 man content (other than with a WAR tank), so what would be the point of White Shift? Why would anyone ever use it? "I'm going to do less damage so I can provide a utility that the party doesn't need and which doesn't actually let us trade out a healer for more damage"? It's kind of like how PLD can absolutely heal with Clemency in 4 mans today. But...no one ("good") does because it's a DPS loss and you have healers healing instead. If Clemency could REPLACE healers, then it would be more valuable even at a DPS loss (the solo AST healing Ultimate had their PLD using Clemency quite a bit, but it was a DPS gain since they were able to sub out the second healer slot with another DPSer), but it isn't.

    Likewise, if White Shift COULD replace a healer, then it would be valuable, but if it doesn't, then no one would use it. And if it COULD, they everyone would be replacing healers and you'd open that whole can of worms. :ENDEDIT

    .

    Stuff like that works in more free-form MMOs like Everquest, but not in "polished" ones with well established theorycrafting communities like most modern MMOs.

    NOTE: I say this as a person that LOVES that about old school MMOs. I would LOVE if that was viable in FFXIV. The problem is that FFXIV's combat system is too rigid and its theorycrafting community too entrenched (and too obsessed) for that to not be highly disruptive and destructive in FFXIV.
    Something you could more effectively do with the RDM example...

    You could set up Black Shift and White Shift in a way where Black Shift offers Verblizzard and Verfoul, where Verfoul has a cooldown and requires a large quantity of MP, and you sprinkle in Verblizzard to give yourself an MP regen, or something along those lines where you get more damage, though not by too much, and White Shift offers Verwater and Verraise in place of Verblizzard and Verfoul, where Verwater can be used to deal damage and provide a soft regen on the party, and Verraise is self explanitory. It makes White Shift a great option for progging fights, and then once your party has made good progress, you can switch to Black Shift.

    Maybe not this exact example, but White Shift and Black Shift could work with that kind of mentality--something that adds more utility to help learn fights, but can drop that to get a little stronger. RDM would still have tools like Magic Barrier and Embolden so it wouldn't be raised up to BLM levels or anything during Black Shift.
    (0)

  4. #4
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    Rithy255's Avatar
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    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    All this would do is replace healers in 4 mans with RDM, and in 8 mans replace a healer with RDM.
    (Quote Shortened for the purpose of reply)

    You're completely missing the point.

    >White Shift wouldn't replace healers, in theory it would be on the same level as other healers damage output and healing effectiveness. I don't know why I have to state this but oh well, Did you ignore the whole "black shift gives more spells and potency / White shift gives more healing potency and a lot of the healing spells (required to being a healer), did you assume white shift would do the same amount as damage as current RDM? Because that makes no sense, why would I want RDM to be ahead of healers as a healer?

    The concept would need work but it would also possibly effect healer Jobs allowing them to also spec into damage builds or a different sort of healing build.

    Current RDM doesn't work as a effective healer in 4 man dugeons, It might work well with a Tank to compliment them such as warrior or pld, but I can't imagine a Red Mage healing a dark knight through a 4 man dugeon without feeling like garbage, it would also ruin any sort of damage output that the red mage has, healers can DPS while healing RDM in it's current state can't, if you think current design has problems where healers don't feel useful enough. I agree, abilites such as Blood whetting in it's current form (only in dugeons) really don't take healers into account, the damage output is a joke, there needs to be changes in general in "casual content" Verraise could also be tweaked in ways that make it so RDM couldn't spam it (as a healer)

    Talent trees with support options and stuff, yes a lot of fights might have a "optimal" skill depending on the fight but Ideally all skills would perform well and learning what would work best in a certain encounter would make it fine.

    The goal wouldn't be to Replace healer, it would be like adding in a new healer, Of course right now the way healers are designed with very meh rotations, you'd either have to simplify it or give healers something a bit more.

    Also this was just a example of how RDM could in theory spec into a healer build or a DPS build, It's not meant to be a in depth, I also don't think it should be something added in current ff14, I personally would love the idea of being able to adapt class skills into fitting more roles in game, Problem is the games so rigid and design is so different you'd have to rework a lot of things from the ground up, which yeah the devs wouldn't do, they've stepped away from even small selectable like role actions, I don't think any of this is even realistic
    (0)
    Last edited by Rithy255; 10-07-2022 at 08:11 AM.

  5. #5
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    (Quote Shortened for the purpose of reply)

    >White Shift wouldn't replace healers, in theory it would be on the same level as other healers damage output and healing effectiveness. I don't know why I have to state this but oh well, Did you ignore the whole "black shift gives more spells and potency / White shift gives more healing potency and a lot of the healing spells (required to being a healer), did you assume white shift would do the same amount as damage as current RDM? Because that makes no sense, why would I want RDM to be ahead of healers as a healer?
    I guess my issue is that if RDM provides SOME healing, but not ENOUGH healing, then why bring the heal spec instead of the damage spec?

    Which makes more sense to bring, a RDM that does 10% less damage but offers about 10% of the HPS of a healer (thus being unable to replace a healer) or a RDM that does 10% more damage but adds no healing?

    It has to either do ENOUGH healing to make the damage loss worthwhile, or the damage spec will always be seen as better. If it doesn't do that much healing, then the DPS spec is always better. And if it DOES do enough healing, then it causes issues with healers.
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  6. #6
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    Rithy255's Avatar
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    Quote Originally Posted by Renathras View Post
    I guess my issue is that if RDM provides SOME healing, but not ENOUGH healing, then why bring the heal spec instead of the damage spec?

    Which makes more sense to bring, a RDM that does 10% less damage but offers about 10% of the HPS of a healer (thus being unable to replace a healer) or a RDM that does 10% more damage but adds no healing?

    It has to either do ENOUGH healing to make the damage loss worthwhile, or the damage spec will always be seen as better. If it doesn't do that much healing, then the DPS spec is always better. And if it DOES do enough healing, then it causes issues with healers.
    You think current rdm vercure/magick barrier would be enough as a damage spec, would outright replace healer? then that's a problem with current design of healers. That's what I would generally give it, possible to add more but you'd need to be careful for reasons you have stated, you don't want a RDM in a DPS build to replace or be good enough that it can act as a healer

    The healing Spec would
    1. add healing trait abilities and healing spells, so basically what healers currently have.
    2. add a general healing buff to

    The Damage spec would
    1. Add a strong magical damage potency (To generally make it on par with other dps)
    2. Some damaging spells, mainly strong burst options.

    Imagine a sort of skill tree where you can go into two directions one being a (healer) orientated abilities this would include healing potency biists, the other would be (DPS) orientated abilities, this would Include damaging potency passives
    a Red mage using the "Black Shift" would not have most healing spells (likely just vercure/magick barrier) while a white shift RDM, would have generally weak potency spells and lack some of the real bursty ones (to the point where it's dps would be the same as your average healer), White shift RDM.

    I'm mainly using Red Mage as a baseline as it already has "healing" abilities it's easier to imagine RDM as a healer, but this could apply to tanks giving up defensives ect. PLD would trade in it's Hp, stance ect. But retain some of it's rotational and baseline abilities and be more adapt at healing.

    Like I said this would be pretty difficult and unrealistic to balance. But yeah I do think hypothetically it could work? It just would never be implemented into current ff14, the current design is super rigid and wouldn't allow for choice expression and difference specs, having to balance 2 specs per job (with optional stuff inside those specs) would be very tremendous to balance, it wouldn't likely be "good" for the game unless they manage to actually balance it well, which again is a high task, I just like the idea of Jobs being more flexible and having different builds, (Crazy I would enjoy something that not everyone else would).

    EDIT: Strictly for arguments sake you couldn't use any abilities or passives of "White Shift" while you are using the "Black shift" action (vise versa), think of it like selectable role actions, you choose white shift and have access to a lot of Red mage healing traits (you couldn't change mid duty)
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    Last edited by Rithy255; 10-07-2022 at 10:57 AM.