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  1. #21
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Satarn View Post
    It's about the normal mode Criterion dungeon, which is going to be role-restricted and meant to be difficult - although it's still probably some exaggeration, as Yoshi P has oversold the difficulty or just about every content he's bragged about since 5.0. I wouldn't be surprised if the dps checks and mechanics were actually no different between normal and savage Criterion, with the latter just getting its extra difficulty from the timer and removal of variant-rez and AoE indicators. Would explain why they recommend it to people who've cleared the savage tier, as you're basically meant to "speedrun" it due to the timer-based buffs - which I imagine is indeed going to be a shiteshow with current DPS balance.

    What you're thinking of is the Variant dungeon, which allows for any roles and gives you variant-actions that compensate for any holes in your party comp. Variant is the casual one with multiple routes and story, while Criterion is a sort of "challenge mode" in both versions.
    Ah ok.
    i dont care much about this underground dungeon (yet), and thinked, that criterion is simply the name for this kind of content.
    (0)

  2. #22
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Keichi View Post
    Where are we?
    In a meta where RDM&MCH are banned from party finder and DNC is broken.
    MCH has no value since 6.1 and only 1 feedback has been listened to since 5.0.
    Melees gameplay is similar to physical ranged due to bosses massive hitbox.
    SMN is an oversimplified job that deals better damage than the much less mobile RDM.

    We're in a pitiful cave. What should've been one of the greatest patch turned out to be an unbalanced mess.
    (10)

  3. #23
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    Back in ShB we also were in the "wait and see" mindset.
    Guess where we are now.
    Remember that wait and see attitude with White Mage's on-release lilies in Stormblood that had to be hotfixed buffed not even a week later and were either buffed/reworked almost every patch until the devs said to hell with it and made Divine Benison no longer require lilies to use which ultimately made lilies useless for the rest of Stormblood?
    (8)

  4. #24
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,972
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    Remember that wait and see attitude with White Mage's on-release lilies in Stormblood that had to be hotfixed buffed not even a week later and were either buffed/reworked almost every patch until the devs said to hell with it and made Divine Benison no longer require lilies to use which ultimately made lilies useless for the rest of Stormblood?
    Toilet paper lily’s were so bad it was actually funny that by like 4.3 they just hotfixed them to “ignore them we will rework the system in 5.0”
    (6)

  5. #25
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that equalizing rdps across all DPS subtypes is an excellent idea and encourages fair competition.

    That being said, I think that they should scrap the physical ranged/magical ranged distinction and merge them into a unified 'ranged' role, with two slots for melee and two slots for ranged in 8 player content.
    (0)

  6. #26
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,972
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    I think that equalizing rdps across all DPS subtypes is an excellent idea and encourages fair competition.

    That being said, I think that they should scrap the physical ranged/magical ranged distinction and merge them into a unified 'ranged' role, with two slots for melee and two slots for ranged in 8 player content.
    They would have to equal buff job rDPS to selfish job aDPS otherwise selfish jobs will always be better because rDPS subtracts DPS from the class getting buffed

    Otherwise I agree with all your points
    (0)

  7. #27
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    All DPS jobs should provide the same rdps, as rdps attributes the damage gain from a buff to the job that supplies it, rather than the job being buffed. As such, it doesn't matter whether you're a 'selfish' job or not, because your specific contribution to the team for being present is being evaluated. It all comes out in the wash.
    (1)

  8. #28
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Liam_Harper View Post
    SMN is decent on aoe and will be worth the 1% buff, but there will be no reason to bring phys ranged and AST is a liability.

    https://www.fflogs.com/zone/statisti...t=75&class=Any
    Yeah it's gonna be interesting because this might be the first time AoE damage becomes an actual consideration.
    (0)

  9. #29
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lyth View Post
    That being said, I think that they should scrap the physical ranged/magical ranged distinction and merge them into a unified 'ranged' role, with two slots for melee and two slots for ranged in 8 player content.
    They should just get rid of the "sub-roles" within the DPS role, period. All they bring are excuses for bad balance ("well, they're balanced with other jobs in their sub-role!"), concealment for blatant issues (phys ranged being taken, but only for the stat buff), homogenization (several of the oh-so-precious hotkey slots taken by the copy-pasted role skills) and limitation of job design (because they need to fit in with their "roles" somehow).

    There used to be some merit to the sub-roles in the past, melee/ranged division especially, since the raids were usually designed with 4 "melee positions" for mechanics, but that concern seems to be gone now, as are the bait mechanics which made use of the phys-ranged mobility.

    While I think it would be way better to also go back to the raid design which did in fact make uptime and movement important, I'd like to believe that we're smart enough to distinguish between "melee" and "ranged" jobs if need be, without the artificial categories being forced upon us. Especially since those divisions don't even work that well in some cases - like when you wanted to put a RDM or DNC in a "melee position" because their close-range skills lined up with the mechanic or just didn't want to force your BLM to run to Narnia, while they could've spent that time casting.
    (0)

  10. #30
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that most players prefer to be at range if you give them that option and that's reflected as well in the job numbers if you remove the artificial 'physical/magical' ranged distinction. And as you noted, things naturally get dicey when you have more than two melee competing for space around the boss. I think that most groups would opt for either a 1/3 or 0/4 melee/ranged split if you gave them the option.

    Right now a 2/2 split is enforced through rdps considerations alone. I agree that the rdps distinction shouldn't be there, but I also wouldn't want to see the standard shift towards predominantly ranged compositions. I like the fact that half of your team plays in melee range and half plays at range, even when you include supports into the mix. If they ever start releasing ranged tanks and melee healers, then that might be a different story.
    (0)

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