


The winrate alone does not mean anything if WHM is the most played healer and less experienced WHMs get consistently dunked on.Wasn't WHM the class that had the lowest win rate out of any other class?
Please inform me what we should give WHM instead when other classes also have stuns, instant cast abilities and even one shots/massive burst damage. Maybe +5% extra healing on a heal that is worse then the ability every character gets and doesn't require a cast time?
Making Miracle of Nature not ignore Purify or Resilience is basically all we ask for.

Win rate alone doesn't paint the whole picture here. White mage was seen as the best by the community at large which meant a higher playerbase and more lost games. I really wish they'd gone more in depth with the win rates at least, showing win rates by division or by low, mid and high ranks.Wasn't WHM the class that had the lowest win rate out of any other class?
Please inform me what we should give WHM instead when other classes also have stuns, instant cast abilities and even one shots/massive burst damage. Maybe +5% extra healing on a heal that is worse then the ability every character gets and doesn't require a cast time?

I'm in the minority here but I think it's fine that WHM is the only one with a non-Purifiable CC ability. Imp is certainly devastating when used right but it's on a 25s cooldown which is almost half the LB charge rate and WHM doesn't have any other noteworthy tools. Its damage is otherwise lacking and the only other thing it brings is raw healing.
I'd keep Imp non-Purifiable but make it so it can't go through Resilience, so WHM will still have to risk getting close to initialize CC chain.
And you guys gonna ignore other non-Purifiable CC ability like DNC, MNK and RPR's CC? or even the pullup CC like WAR and DRK?
It's funny you guys keep complaining about WHM's poly but ignoring other classes CC...
Last edited by Knot_D; 09-20-2022 at 10:31 AM.


You didn't read, It's the only one you can't purify that isn't attached to a limit break. That's why nobody mentioned them.
As others have said, winrate without the playrate is unusable data and they did not show us how many whms pollute the pool.Wasn't WHM the class that had the lowest win rate out of any other class?
Please inform me what we should give WHM instead when other classes also have stuns, instant cast abilities and even one shots/massive burst damage. Maybe +5% extra healing on a heal that is worse then the ability every character gets and doesn't require a cast time?
As in: Everybody and their mom plays whm, since it's the "OP" one, its the easy one!
Whm (and war) have been dubbed OP from day one, so everybody plays it. I have never seen the notion shift for whm.
Given, you can just like the playstyle which is completely fine in my book, too.
But there are barely any matches WITHOUT at least one whm in any given team, they are quite literally everywhere (and it's different whms, not the same people)
So, as others have said, winrate without playrate isn't just a thing, since Sch's and Asts and Sages are way rarer and probably have better people behind them where 50+ people can't swing the winrate into the negative.
Also, the winrates "having" to be 50% is a garbage way to balance, since it was what, 2% off of 50? That's not that much and other classes have lower than 50% too and weren't touched.
Aka, Imp should be purifyable, since it's NOT AN LB and therefore should not have special properties as LB's have.
The range decrease barely matters and I'm glad I started playing classes that Impbots can't cancel the lb of really fast (ast and sch, i've been imped FRAME ON of activation of it, not even the sound of the LB was a thing yet, IN FRONTLINES too! Of all things lmao)
There needs to be counterplay around Piggy. Though without testing different methods, I can't say for sure what that is besides "make it purifiable." Otherwise, something fundamental needs to change. Even with its nerfed ranged, Piggy's a very strong skill. It's an instant, can cancel LBs, can't be tracked unless you're keeping up with every single OGCD, punish you harshly for being "in position," and even though Purify doesn't work on it, it comes off cooldown faster than Purify. It's little risk, high reward.
As an aside, I can generally tell when people are using cheats when I get Piggy the instant I come out of Sky High, faster than a human can click on me.
Got my own opinion about those, especially Blota, but the topic is about Piggy.
The next person who bears steel at my PVP team, I'm not only going to kill them, but I'm going to kill their spouse, their friends, and burn their godsdamned house down!
As someone who plays warrior in pvp I can confidently say that Blota is absolutely annoying, especially the delay between it being cast on you and you actually getting pulled, it is however dispellable with purify.
And guardable if you don‘t get instant nuked or are fast enough after being pulled.
Piggy is only counterable IF you can guard before they use it, smell it… see the future.


I see way more sages and Astros in pvp nowadays. I love white mage but wish their heal didn’t have a cast time. It’s such a waste if you casting cure 2 only for your teammate to get bursted so hard and they die almost instantly before you get the heal off and you just end up healing yourself. I’m not sure why they either won’t make cure 2 instant cast or just switch it with Tetragrammaton or afflatus solace. Every other healer has instant cast heals. And please don’t tell me it will make them op because Astro has macrocosmos and sage has pneuma.
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