Quote Originally Posted by T-Owl View Post
The Problem is that from my experience, doing high end counted that requires optimization and class understanding on the part of the player is counter-intuitive to healer design, which punishes optimization with higher 1 button spam uptime and makes one grasp how not very exciting a majority of healing tools in this game are, especially since most healers have exactly the same with different mild flavors.
Exactly this, healing is more fun the less you know about high end healing because high end healing just shows the healing role is a complete mess, dungeon healing can be somewhat interesting if you get like a quad pull with an undergeared tank or your DPS all stand in stupid but raid healing is just horrid because all you do is spam broil