I played Stormblood Tornado Kick Monk. Yeah, I'll stick to my claim that everybody, including all melees are brain dead.
Dont feed him .
he certainly did not understand that the mistake of the developers should not have an impact on the DPS of the jobs, especially since absolutely all the jobs in the game are easy,
some jobs more than others, but they will be gently casualized in the next expansion.
No job should be bad because it's brain dead.
Devs have to fix their mistakes themselves, not by punishing the DPS, but by taking action for fix
every 'super easy job''.
I think it's just a troll who came enticed by all his balancing request threads.
Last edited by remiff; 09-19-2022 at 01:25 PM.
If this is a parody of the "difficulty should equate to balance" notion, then bravo. So many people rally behind that idea until someone decides that it's their job that's too easy and should be put on the nerf chopping block. Then suddenly the tune changes. Suddenly difficulty is subjective. Suddenly difficulty isn't a good metric for balance anymore.
Considering SAM brings nothing but damage to the table, it should have lots of it. MCH should as well. The fact that MCH lacks in this regard, "because it's easy to play," while SAM is arguably the simplest melee with chunky DPS, is a logical inconsistency. OP's thread points that out, and one can only hope that the people doing mental gymnastics to justify it for SAM are consistent when we're talking about MCH balance (protip: they rarely are).
Hell, not even the melee uptime argument stands anymore, because Yoshi himself admitted that it's barely a factor with how the fights are designed. It was literally his reason for buffing PLD. The exact same reasons could be used to buff MCH, but they just didn't for some reason. Why? bEcAuSe iT's eAsY lmao
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It is amusing seeing people finding all kinds of excuse to justify "MY JOB BEEG DAMAGE"If this is a parody of the "difficulty should equate to balance" notion, then bravo. So many people rally behind that idea until someone decides that it's their job that's too easy and should be put on the nerf chopping block. Then suddenly the tune changes. Suddenly difficulty is subjective. Suddenly difficulty isn't a good metric for balance anymore.
Considering SAM brings nothing but damage to the table, it should have lots of it. MCH should as well. The fact that MCH lacks in this regard, "because it's easy to play," while SAM is arguably the simplest melee with chunky DPS, is a logical inconsistency. OP's thread points that out, and one can only hope that the people doing mental gymnastics to justify it for SAM are consistent when we're talking about MCH balance (protip: they rarely are).
Hell, not even the melee uptime argument stands anymore, because Yoshi himself admitted that it's barely a factor with how the fights are designed. It was literally his reason for buffing PLD. The exact same reasons could be used to buff MCH, but they just didn't for some reason. Why? bEcAuSe iT's eAsY lmao
SAM opener still makes no sense to me.I think it is a troll shitpost. However I do think samurai is one of the simplest Melee jobs.(rpr may be the only comparable one? However they do have double enshroud...) Juggling Buffs and bursts is basically what everyone does these days. Totally should bring kaiten back tho. That's like the last thing that add a little bit of job depth.
All of it. It's too long to remember for me to learn without tabbing out to look at it, and if I do that I lose the buff that let's me cast one of my abilities.
I just don't get lengthy openers
Otherwise I'd live to play it.
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