
Originally Posted by
remiff
I reaffirm it again the real utility for the team is the mitigation spells, but the increased healing effects, regenerations,etc,... are just flavor more than utility.
It is unjustifiable to tax these spells.
also the personal survival tools that all DPS job have, even Melee, and yet they are not taxed.
Monk: Riddle of Earth, Second Wind,Bloodbath,Feint. (Mantra for the team 10% healing increase).
Ninja: shade Shift,Second Wind,Bloodbath,Feint.
SAM: Third Eye,Second Wind,Bloodbath,Feint.
DRG: lifesurge,Second Wind,Bloodbath,Feint.
RPR: arcane crest,Second Wind,Bloodbath,Feint.
The only melee DPS that doesn't really have any personnal dmg reduction is the dragoon other tools are on the role actions that all melee have which are stronger than Caster/ranged DPS.
Melee have no DPS tax for this personal mitigation other than the reaper which is unjustifiable,
and is not in line with the latest squareenix comments on taxes. (only the dragoon does not have one '' personnal mitigation'').
Personally I think personal defense tools or increased healing/regen on DPS job should be considered flavor and not be taxed,
the monk has a higher number of tools than his competitor and yet his does not prevent him from being the best Melee in the game today.
Square enix must revise their unjustifiable taxes drastically downwards, and must stop taxing jobs tools,
on ranged/caster DPS and ''easy jobs''.
The more than dubious choices of the devs should not have an impact on the performance of a job whatever it is.