Fight designs are also not designed with 2minute burst in mind.Facts from SE
- P8S was overtuned by 1%. It seems their test team performed better than the average player time around.
- Minor potency buffs on Paladin and Warrior translate as no other job needed an immediate buff.
- Crit and DH buff was a needed change.
- Auto-Crit and Auto-DH is the way to go.
- Roughly 8% to 10% difference between a melee DPS and a Ranged/Caster was needed.
- Nerfing a job isn't SE mentality, they will only buff.
- Fight designs have changed to prevent Melee DPS to lose any uptime.
- .
further reasoning to why 2minute burst rotations were a bad design idea
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.